Sokoban: Difference between revisions

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|genre          = Block Move Puzzle
|genre          = Block Move Puzzle
|developers    =  
|developers    =  
|developer      = D3thAdd3r
|developer      = Lee Weber (D3thAdd3r)
|code licenses  =  
|code licenses  =  
|code license  = <!-- [[GNU General Public License|GNU GPL 3.0]] --> <b>Proprietary</b><br/> (Source code still not available)
|code license  = <!-- [[GNU General Public License|GNU GPL 3.0]] -->
|media licenses =  
|media licenses =  
|media license  = <!-- [[Creative Commons Attribution-ShareAlike 3.0]] -->
|media license  = <!-- [[Creative Commons Attribution-ShareAlike 3.0]] -->
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|video modes    =  
|video modes    =  
|video mode    = 2
|video mode    = 2
|latest release = 1.0
|latest release = 1.0 Beta
|release date  = May 8th, 2009
|release date  = May 8th, 2009
|languages      =  
|languages      =  

Revision as of 06:36, 8 May 2009

Sokoban
Sokoban.gif
Sokoban single player
GenreBlock Move Puzzle
DeveloperLee Weber (D3thAdd3r)
EngineKernel V2
Video Mode2
Latest release1.0 Beta
Release dateMay 8th, 2009
LanguageEnglish


Sokoban is an Uzebox remake of a fairly popular puzzle game. The concept is simple but quite deep on more challenging levels(sadly there are only 6 right now). The player takes the role of a warehouse worker pushing boxes who must cover all targets on the ground. A box may not be pulled so the player must look ahead to determine if a move will end up trapping a box. As of now I just wanted to release a beta and see if its worth developing further. Would really appreciate any bug reports/play testing/feature ideas.

Current Features

  • 1 player puzzle mode with map rotation
  • Demo Playback
  • Built in Level Editor (saving map not yet done)
  • 6 Maps
  • Customizable Tile and Character Sets
  • Built In Help Screens (minimal)

Upcoming Features

  • 2 Player Modes: VS & Coop
  • Lots More Maps/Demos
  • Extra Tile and Character Sets
  • Multiple Music Tracks
  • Level Editor Overhaul With Map Save(On Chip & SDCard)
  • Attempt Simple Random Map Generator (unlikely)

Controls

  • Up = move up
  • Down = move down
  • Left = move left
  • Right = move right (wraps at screen edge)
  • Select = restart level
  • Start = bring up menu(in game/editor), select menu item
  • X = rotate map counter-clockwise, tile selection(editor)
  • Y = rotate map clockwise, tile selection(editor)
  • B = place tile (map editor)

Notes

I really would like to finish this up into a proper game. At the very least it needs more tiles,maps,and music. The level editor leaves something to be desired as well. If you have a hard time solving a level watch the demos from the title screen. Eventually I would like to add a demo for every map. Currently I maybe shifting gears towards my upcoming title so this might be on the back burner for a while.

ROM

Media:Sokoban.hex