Sokoban: Difference between revisions
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|genre = Block Move Puzzle | |genre = Block Move Puzzle | ||
|developers = | |developers = | ||
|developer = D3thAdd3r | |developer = Lee Weber (D3thAdd3r) | ||
|code licenses = | |code licenses = | ||
|code license = <!-- [[GNU General Public License|GNU GPL 3.0]] --> | |code license = <!-- [[GNU General Public License|GNU GPL 3.0]] --> | ||
|media licenses = | |media licenses = | ||
|media license = <!-- [[Creative Commons Attribution-ShareAlike 3.0]] --> | |media license = <!-- [[Creative Commons Attribution-ShareAlike 3.0]] --> | ||
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|video modes = | |video modes = | ||
|video mode = 2 | |video mode = 2 | ||
|latest release = 1.0 | |latest release = 1.0 Beta | ||
|release date = May 8th, 2009 | |release date = May 8th, 2009 | ||
|languages = | |languages = |
Revision as of 06:36, 8 May 2009
Sokoban | |
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Sokoban single player | |
Genre | Block Move Puzzle |
Developer | Lee Weber (D3thAdd3r) |
Engine | Kernel V2 |
Video Mode | 2 |
Latest release | 1.0 Beta |
Release date | May 8th, 2009 |
Language | English |
Sokoban is an Uzebox remake of a fairly popular puzzle game. The concept is simple but quite deep on more challenging levels(sadly there are only 6 right now). The player takes the role of a warehouse worker pushing boxes who must cover all targets on the ground. A box may not be pulled so the player must look ahead to determine if a move will end up trapping a box. As of now I just wanted to release a beta and see if its worth developing further. Would really appreciate any bug reports/play testing/feature ideas.
Current Features
- 1 player puzzle mode with map rotation
- Demo Playback
- Built in Level Editor (saving map not yet done)
- 6 Maps
- Customizable Tile and Character Sets
- Built In Help Screens (minimal)
Upcoming Features
- 2 Player Modes: VS & Coop
- Lots More Maps/Demos
- Extra Tile and Character Sets
- Multiple Music Tracks
- Level Editor Overhaul With Map Save(On Chip & SDCard)
- Attempt Simple Random Map Generator (unlikely)
Controls
- Up = move up
- Down = move down
- Left = move left
- Right = move right (wraps at screen edge)
- Select = restart level
- Start = bring up menu(in game/editor), select menu item
- X = rotate map counter-clockwise, tile selection(editor)
- Y = rotate map clockwise, tile selection(editor)
- B = place tile (map editor)
Notes
I really would like to finish this up into a proper game. At the very least it needs more tiles,maps,and music. The level editor leaves something to be desired as well. If you have a hard time solving a level watch the demos from the title screen. Eventually I would like to add a demo for every map. Currently I maybe shifting gears towards my upcoming title so this might be on the back burner for a while.