Sokoban: Difference between revisions

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Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets
Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets
mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary.  
mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary.


==Current Features==
==Current Features==
Line 56: Line 56:
[[Media:SokobanBeta.hex]]
[[Media:SokobanBeta.hex]]


==MISC==
 
[http://uzebox.org/wiki/index.php?title=webers_misc Other stuff] I have played around with.
==Misc==
The game was never truly finished, and unfortunately the source was destroyed by some erroneous(user error) disk partitioning during an multi-OS install. Sokoban World was developed immediately after this game, basically to replace it. This was my first game I ever "completed", and I think the subsequent ones got a bit better :)


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Revision as of 07:30, 25 January 2017

Sokoban
Sokoban.gif
Sokoban single player
GenreBlock Move Puzzle
DeveloperLee Weber (D3thAdd3r)
EngineKernel V2
Video Mode2
Latest release1.0 Beta
Release dateMay 8th, 2009
LanguageEnglish


Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary.

Current Features

  • 1 player puzzle mode with map rotation
  • Demo Playback
  • Built in Level Editor (saving map not yet done)
  • 6 Maps
  • Customizable Tile and Character Sets
  • Simple Menu System
  • Built In Help Screens (minimal)

Upcoming Features

  • Lots More Maps/Demos
  • Better Tile and Character Sets
  • Multiple Music Tracks
  • Sequel[1]


Controls

  • D-Pad = Move worker
  • Select = restart level
  • Start = bring up menu(in game/editor), select menu item
  • X = rotate map counter-clockwise, tile selection(editor)
  • Y = rotate map clockwise, tile selection(editor)
  • B = place tile (map editor)


ROM

Play In Browser

Media:SokobanBeta.hex


Misc

The game was never truly finished, and unfortunately the source was destroyed by some erroneous(user error) disk partitioning during an multi-OS install. Sokoban World was developed immediately after this game, basically to replace it. This was my first game I ever "completed", and I think the subsequent ones got a bit better :)