Sokoban: Difference between revisions
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Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets | Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets | ||
mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary. | mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary. | ||
==Current Features== | ==Current Features== | ||
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[[Media:SokobanBeta.hex]] | [[Media:SokobanBeta.hex]] | ||
== | |||
==Misc== | |||
The game was never truly finished, and unfortunately the source was destroyed by some erroneous(user error) disk partitioning during an multi-OS install. Sokoban World was developed immediately after this game, basically to replace it. This was my first game I ever "completed", and I think the subsequent ones got a bit better :) | |||
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Revision as of 07:30, 25 January 2017
Sokoban | |
---|---|
Sokoban single player | |
Genre | Block Move Puzzle |
Developer | Lee Weber (D3thAdd3r) |
Engine | Kernel V2 |
Video Mode | 2 |
Latest release | 1.0 Beta |
Release date | May 8th, 2009 |
Language | English |
Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary.
Current Features
- 1 player puzzle mode with map rotation
- Demo Playback
- Built in Level Editor (saving map not yet done)
- 6 Maps
- Customizable Tile and Character Sets
- Simple Menu System
- Built In Help Screens (minimal)
Upcoming Features
- Lots More Maps/Demos
- Better Tile and Character Sets
- Multiple Music Tracks
- Sequel[1]
Controls
- D-Pad = Move worker
- Select = restart level
- Start = bring up menu(in game/editor), select menu item
- X = rotate map counter-clockwise, tile selection(editor)
- Y = rotate map clockwise, tile selection(editor)
- B = place tile (map editor)
ROM
Misc
The game was never truly finished, and unfortunately the source was destroyed by some erroneous(user error) disk partitioning during an multi-OS install. Sokoban World was developed immediately after this game, basically to replace it. This was my first game I ever "completed", and I think the subsequent ones got a bit better :)