Sokoban: Difference between revisions
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Sokoban is an Uzebox remake of a fairly popular puzzle game | Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets | ||
mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary. | |||
==Current Features== | ==Current Features== | ||
Line 35: | Line 36: | ||
==Upcoming Features== | ==Upcoming Features== | ||
* | * Major graphic overhaul and switch to Mode 3 | ||
* Lots More Maps/Demos | * Lots More Maps/Demos | ||
* Extra Tile and Character Sets | * Extra Tile and Character Sets | ||
* Multiple Music Tracks | * Multiple Music Tracks | ||
==Controls== | ==Controls== | ||
* | * D-Pad = Move worker | ||
* Select = restart level | * Select = restart level | ||
* Start = bring up menu(in game/editor), select menu item | * Start = bring up menu(in game/editor), select menu item | ||
Line 54: | Line 51: | ||
==Notes== | ==Notes== | ||
This will soon be redone in Mode 3 with 16x16 map elements and much better graphics. Stay tuned. | |||
==ROM== | ==ROM== |
Revision as of 10:32, 12 January 2010
Sokoban | |
---|---|
Sokoban single player | |
Genre | Block Move Puzzle |
Developer | Lee Weber (D3thAdd3r) |
Engine | Kernel V2 |
Video Mode | 2 |
Latest release | 1.0 Beta |
Release date | May 8th, 2009 |
Language | English |
Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary.
Current Features
- 1 player puzzle mode with map rotation
- Demo Playback
- Built in Level Editor (saving map not yet done)
- 6 Maps
- Customizable Tile and Character Sets
- Simple Menu System
- Built In Help Screens (minimal)
Upcoming Features
- Major graphic overhaul and switch to Mode 3
- Lots More Maps/Demos
- Extra Tile and Character Sets
- Multiple Music Tracks
Controls
- D-Pad = Move worker
- Select = restart level
- Start = bring up menu(in game/editor), select menu item
- X = rotate map counter-clockwise, tile selection(editor)
- Y = rotate map clockwise, tile selection(editor)
- B = place tile (map editor)
Notes
This will soon be redone in Mode 3 with 16x16 map elements and much better graphics. Stay tuned.