Sokoban: Difference between revisions
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Nicksen782 (talk | contribs) m (→ROM: Updated the Play In Browser link, confirmed link works.) |
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|genre = Block Move Puzzle | |genre = Block Move Puzzle | ||
|developers = | |developers = | ||
|developer = D3thAdd3r | |developer = Lee Weber (D3thAdd3r) | ||
|code licenses = | |code licenses = | ||
|code license = <!-- [[GNU General Public License|GNU GPL 3.0]] --> | |code license = <!-- [[GNU General Public License|GNU GPL 3.0]] --> | ||
|media licenses = | |media licenses = | ||
|media license = <!-- [[Creative Commons Attribution-ShareAlike 3.0]] --> | |media license = <!-- [[Creative Commons Attribution-ShareAlike 3.0]] --> | ||
Line 15: | Line 15: | ||
|video modes = | |video modes = | ||
|video mode = 2 | |video mode = 2 | ||
|latest release = 1.0 | |latest release = 1.0 Beta | ||
|release date = May 8th, 2009 | |release date = May 8th, 2009 | ||
|languages = | |languages = | ||
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|library = | |library = | ||
}} | }} | ||
Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets | |||
mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary. | |||
==Current Features== | |||
* 1 player puzzle mode with map rotation | |||
* Demo Playback | |||
* Built in Level Editor (saving map not yet done) | |||
* 6 Maps | |||
* Customizable Tile and Character Sets | |||
* Simple Menu System | |||
* Built In Help Screens (minimal) | |||
==Upcoming Features== | |||
* Lots More Maps/Demos | |||
* Better Tile and Character Sets | |||
* Multiple Music Tracks | |||
* Sequel[http://uzebox.org/wiki/index.php?title=Sokoban_World] | |||
==Controls== | |||
* D-Pad = Move worker | |||
* Select = restart level | |||
* Start = bring up menu(in game/editor), select menu item | |||
* X = rotate map counter-clockwise, tile selection(editor) | |||
* Y = rotate map clockwise, tile selection(editor) | |||
* B = place tile (map editor) | |||
==ROM== | ==ROM== | ||
[[Media: | [https://nicksen782.net/UAM/APP_emu/?gameid=153 Play In Browser] | ||
[[Media:SokobanBeta.hex]] | |||
==Misc== | |||
The game was never truly finished, and unfortunately the source was destroyed by some erroneous(user error) disk partitioning during an multi-OS install. I did attempt a low level recovery, but no dice. Sokoban World was developed immediately after this game, basically to replace it. This was my first game I ever "completed", and I think the subsequent ones got a bit better :) | |||
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Latest revision as of 23:06, 12 January 2019
Sokoban | |
---|---|
Sokoban single player | |
Genre | Block Move Puzzle |
Developer | Lee Weber (D3thAdd3r) |
Engine | Kernel V2 |
Video Mode | 2 |
Latest release | 1.0 Beta |
Release date | May 8th, 2009 |
Language | English |
Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary.
Current Features
- 1 player puzzle mode with map rotation
- Demo Playback
- Built in Level Editor (saving map not yet done)
- 6 Maps
- Customizable Tile and Character Sets
- Simple Menu System
- Built In Help Screens (minimal)
Upcoming Features
- Lots More Maps/Demos
- Better Tile and Character Sets
- Multiple Music Tracks
- Sequel[1]
Controls
- D-Pad = Move worker
- Select = restart level
- Start = bring up menu(in game/editor), select menu item
- X = rotate map counter-clockwise, tile selection(editor)
- Y = rotate map clockwise, tile selection(editor)
- B = place tile (map editor)
ROM
Misc
The game was never truly finished, and unfortunately the source was destroyed by some erroneous(user error) disk partitioning during an multi-OS install. I did attempt a low level recovery, but no dice. Sokoban World was developed immediately after this game, basically to replace it. This was my first game I ever "completed", and I think the subsequent ones got a bit better :)