Sokoban: Difference between revisions
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Revision as of 08:29, 8 May 2009
Sokoban | |
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Sokoban single player | |
Genre | Block Move Puzzle |
Developer | Lee Weber (D3thAdd3r) |
Engine | Kernel V2 |
Video Mode | 2 |
Latest release | 1.0 Beta |
Release date | May 8th, 2009 |
Language | English |
Sokoban is an Uzebox remake of a fairly popular puzzle game. The concept is simple but quite deep on more challenging levels(sadly there are only 6 right now). The player takes the role of a warehouse worker pushing boxes who must cover all targets on the ground. A box may not be pulled so the player must look ahead to determine if a move will end up trapping a box. As of now I just wanted to release a beta and see if its worth developing further. Would really appreciate any bug reports/play testing/feature ideas.
Current Features
- 1 player puzzle mode with map rotation
- Demo Playback
- Built in Level Editor (saving map not yet done)
- 6 Maps
- Customizable Tile and Character Sets
- Built In Help Screens (minimal)
Upcoming Features
- 2 Player Modes: VS & Coop
- Lots More Maps/Demos
- Extra Tile and Character Sets
- Multiple Music Tracks
- Level Editor Overhaul With Map Save(On Chip & SDCard)
- Attempt Simple Random Map Generator (unlikely)
Controls
- Up = move up
- Down = move down
- Left = move left
- Right = move right
- Select = restart level
- Start = bring up menu(in game/editor), select menu item
- X = rotate map counter-clockwise, tile selection(editor)
- Y = rotate map clockwise, tile selection(editor)
- B = place tile (map editor)
Notes
I really would like to finish this up into a proper game. At the very least it needs more tiles,maps,and music. The level editor leaves something to be desired as well. If you have a hard time solving a level watch the demos from the title screen. Eventually I would like to add a demo for every map. Currently I maybe shifting gears towards my upcoming title so this might be on the back burner for a while.