Difference between revisions of "Sokoban"

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|genre          = Block Move Puzzle
|genre          = Block Move Puzzle
|developers    =  
|developers    =  
|developer      = D3thAdd3r
|developer      = Lee Weber (D3thAdd3r)
|code licenses  =  
|code licenses  =  
|code license  = <!-- [[GNU General Public License|GNU GPL 3.0]] --> <b>Proprietary</b><br/> (Source code still not available)
|code license  = <!-- [[GNU General Public License|GNU GPL 3.0]] -->
|media licenses =  
|media licenses =  
|media license  = <!-- [[Creative Commons Attribution-ShareAlike 3.0]] -->
|media license  = <!-- [[Creative Commons Attribution-ShareAlike 3.0]] -->
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|video modes    =  
|video modes    =  
|video mode    = 2
|video mode    = 2
|latest release = 1.0
|latest release = 1.0 Beta
|release date  = May 8th, 2009
|release date  = May 8th, 2009
|languages      =  
|languages      =  

Revision as of 06:36, 8 May 2009

Sokoban single player
GenreBlock Move Puzzle
DeveloperLee Weber (D3thAdd3r)
EngineKernel V2
Video Mode2
Latest release1.0 Beta
Release dateMay 8th, 2009

Sokoban is an Uzebox remake of a fairly popular puzzle game. The concept is simple but quite deep on more challenging levels(sadly there are only 6 right now). The player takes the role of a warehouse worker pushing boxes who must cover all targets on the ground. A box may not be pulled so the player must look ahead to determine if a move will end up trapping a box. As of now I just wanted to release a beta and see if its worth developing further. Would really appreciate any bug reports/play testing/feature ideas.

Current Features

  • 1 player puzzle mode with map rotation
  • Demo Playback
  • Built in Level Editor (saving map not yet done)
  • 6 Maps
  • Customizable Tile and Character Sets
  • Built In Help Screens (minimal)

Upcoming Features

  • 2 Player Modes: VS & Coop
  • Lots More Maps/Demos
  • Extra Tile and Character Sets
  • Multiple Music Tracks
  • Level Editor Overhaul With Map Save(On Chip & SDCard)
  • Attempt Simple Random Map Generator (unlikely)


  • Up = move up
  • Down = move down
  • Left = move left
  • Right = move right (wraps at screen edge)
  • Select = restart level
  • Start = bring up menu(in game/editor), select menu item
  • X = rotate map counter-clockwise, tile selection(editor)
  • Y = rotate map clockwise, tile selection(editor)
  • B = place tile (map editor)


I really would like to finish this up into a proper game. At the very least it needs more tiles,maps,and music. The level editor leaves something to be desired as well. If you have a hard time solving a level watch the demos from the title screen. Eventually I would like to add a demo for every map. Currently I maybe shifting gears towards my upcoming title so this might be on the back burner for a while.