Sokoban: Difference between revisions
No edit summary |
No edit summary |
||
Line 23: | Line 23: | ||
}} | }} | ||
Sokoban is an Uzebox remake of a fairly popular game. As of now I just wanted to release a beta and see if its worth developing further. | Sokoban is an Uzebox remake of a fairly popular puzzle game. The concept is simple but quite deep on more challenging levels(sadly there are only 6 right now). The player takes the role of a warehouse worker pushing boxes who must cover all targets on the ground. A box may not be pulled so the player must look ahead to determine if a move will end up trapping a box. As of now I just wanted to release a beta and see if its worth developing further. Would really appreciate any bug reports/play testing/feature ideas. | ||
==Current Features== | |||
* 1 player puzzle mode with map rotation | |||
* Demo Playback | |||
* Built in Level Editor (saving map not yet done) | |||
* 6 Maps | |||
* Customizable Tile and Character Sets | |||
* Built In Help Screens (minimal) | |||
==Upcoming Features== | |||
* 2 Player Modes: VS & Coop | |||
* Lots More Maps/Demos | |||
* Extra Tile and Character Sets | |||
* Multiple Music Tracks | |||
* Level Editor Overhaul With Map Save(On Chip & SDCard) | |||
* Attempt Simple Random Map Generator (unlikely) | |||
==Controls== | |||
* Up = move up | |||
* Down = move down | |||
* Left = move left | |||
* Right = move right (wraps at screen edge) | |||
* Select = restart level | |||
* Start = bring up menu(in game/editor), select menu item | |||
* X = rotate map counter-clockwise, tile selection(editor) | |||
* Y = rotate map clockwise, tile selection(editor) | |||
* B = place tile (map editor) | |||
==Notes== | |||
I really would like to finish this up into a proper game. At the very least it needs more tiles,maps,and music. The level editor leaves something to be desired as well. | |||
If you have a hard time solving a level watch the demos from the title screen. Eventually I would like to add a demo for every map. Currently I maybe shifting gears towards my upcoming title so this might be on the back burner for a while. | |||
==ROM== | ==ROM== |
Revision as of 06:31, 8 May 2009
Sokoban | |
---|---|
Sokoban single player | |
Genre | Block Move Puzzle |
Developer | D3thAdd3r |
Code license | Proprietary (Source code still not available) |
Engine | Kernel V2 |
Video Mode | 2 |
Latest release | 1.0 |
Release date | May 8th, 2009 |
Language | English |
Sokoban is an Uzebox remake of a fairly popular puzzle game. The concept is simple but quite deep on more challenging levels(sadly there are only 6 right now). The player takes the role of a warehouse worker pushing boxes who must cover all targets on the ground. A box may not be pulled so the player must look ahead to determine if a move will end up trapping a box. As of now I just wanted to release a beta and see if its worth developing further. Would really appreciate any bug reports/play testing/feature ideas.
Current Features
- 1 player puzzle mode with map rotation
- Demo Playback
- Built in Level Editor (saving map not yet done)
- 6 Maps
- Customizable Tile and Character Sets
- Built In Help Screens (minimal)
Upcoming Features
- 2 Player Modes: VS & Coop
- Lots More Maps/Demos
- Extra Tile and Character Sets
- Multiple Music Tracks
- Level Editor Overhaul With Map Save(On Chip & SDCard)
- Attempt Simple Random Map Generator (unlikely)
Controls
- Up = move up
- Down = move down
- Left = move left
- Right = move right (wraps at screen edge)
- Select = restart level
- Start = bring up menu(in game/editor), select menu item
- X = rotate map counter-clockwise, tile selection(editor)
- Y = rotate map clockwise, tile selection(editor)
- B = place tile (map editor)
Notes
I really would like to finish this up into a proper game. At the very least it needs more tiles,maps,and music. The level editor leaves something to be desired as well. If you have a hard time solving a level watch the demos from the title screen. Eventually I would like to add a demo for every map. Currently I maybe shifting gears towards my upcoming title so this might be on the back burner for a while.