Difference between revisions of "Sokoban"

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==Upcoming Features==
 
==Upcoming Features==
* Major graphic overhaul and switch to Mode 3
 
 
* Lots More Maps/Demos
 
* Lots More Maps/Demos
* Extra Tile and Character Sets
+
* Better Tile and Character Sets
 
* Multiple Music Tracks
 
* Multiple Music Tracks
 +
* Sequel[http://uzebox.org/wiki/index.php?title=Sokoban_World]
  
  
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* B = place tile (map editor)
 
* B = place tile (map editor)
  
==Notes==
 
This will soon be redone in Mode 3 with 16x16 map elements and much better graphics. Stay tuned.
 
  
 
==ROM==
 
==ROM==

Revision as of 07:53, 26 January 2010

Sokoban
Sokoban.gif
Sokoban single player
GenreBlock Move Puzzle
DeveloperLee Weber (D3thAdd3r)
EngineKernel V2
Video Mode2
Latest release1.0 Beta
Release dateMay 8th, 2009
LanguageEnglish


Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary.

Current Features

  • 1 player puzzle mode with map rotation
  • Demo Playback
  • Built in Level Editor (saving map not yet done)
  • 6 Maps
  • Customizable Tile and Character Sets
  • Simple Menu System
  • Built In Help Screens (minimal)

Upcoming Features

  • Lots More Maps/Demos
  • Better Tile and Character Sets
  • Multiple Music Tracks
  • Sequel[1]


Controls

  • D-Pad = Move worker
  • Select = restart level
  • Start = bring up menu(in game/editor), select menu item
  • X = rotate map counter-clockwise, tile selection(editor)
  • Y = rotate map clockwise, tile selection(editor)
  • B = place tile (map editor)


ROM

Media:SokobanBeta.hex