Sokoban
From Uzebox
| Sokoban | |
|---|---|
|
Sokoban single player | |
| Genre | Block Move Puzzle |
| Developer | Lee Weber (D3thAdd3r) |
| Engine | Kernel V2 |
| Video Mode | 2 |
| Latest release | 1.0 Beta |
| Release date | May 8th, 2009 |
| Language | English |
Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary.
Contents |
[edit] Current Features
- 1 player puzzle mode with map rotation
- Demo Playback
- Built in Level Editor (saving map not yet done)
- 6 Maps
- Customizable Tile and Character Sets
- Simple Menu System
- Built In Help Screens (minimal)
[edit] Upcoming Features
- Lots More Maps/Demos
- Better Tile and Character Sets
- Multiple Music Tracks
- Sequel[1]
[edit] Controls
- D-Pad = Move worker
- Select = restart level
- Start = bring up menu(in game/editor), select menu item
- X = rotate map counter-clockwise, tile selection(editor)
- Y = rotate map clockwise, tile selection(editor)
- B = place tile (map editor)
[edit] ROM
[edit] MISC
Other stuff I have played around with.