Sokoban

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Sokoban
Sokoban.gif
Sokoban single player
GenreBlock Move Puzzle
DeveloperLee Weber (D3thAdd3r)
EngineKernel V2
Video Mode2
Latest release1.0 Beta
Release dateMay 8th, 2009
LanguageEnglish


Sokoban is an Uzebox remake of a fairly popular puzzle game. The player assumes the role of a warehouse worker who for some reason must push boxes onto the targets mysteriously painted on the ground. As the warehouse worker is underpaid, he refuses to pull a box so planning ahead is necessary.

Contents

[edit] Current Features

  • 1 player puzzle mode with map rotation
  • Demo Playback
  • Built in Level Editor (saving map not yet done)
  • 6 Maps
  • Customizable Tile and Character Sets
  • Simple Menu System
  • Built In Help Screens (minimal)

[edit] Upcoming Features

  • Lots More Maps/Demos
  • Better Tile and Character Sets
  • Multiple Music Tracks
  • Sequel[1]


[edit] Controls

  • D-Pad = Move worker
  • Select = restart level
  • Start = bring up menu(in game/editor), select menu item
  • X = rotate map counter-clockwise, tile selection(editor)
  • Y = rotate map clockwise, tile selection(editor)
  • B = place tile (map editor)


[edit] ROM

Play In Browser

Media:SokobanBeta.hex


[edit] Misc

The game was never truly finished, and unfortunately the source was destroyed by some erroneous(user error) disk partitioning during an multi-OS install. I did attempt a low level recovery, but no dice. Sokoban World was developed immediately after this game, basically to replace it. This was my first game I ever "completed", and I think the subsequent ones got a bit better :)

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