Platz Type platform
From Uzebox
The platform struct describes the appearance and motion of a moving platform.
typedef struct platform {
u8 clrTile; // How to paint vacated tiles (2 MSB reserved for smooth/stepped movement)
u8 min; // Highest/Leftmost position of platform movement
u8 max; // Lowest/Rightmost position of platform movement
u8 axis; // Horizontally or vertically moving
char v; // Velocity
rect r; // Platform bounds
} platform;