MegaSokoban
Revision as of 15:39, 14 January 2012 by Martinsustek (talk | contribs)
MegaSokoban | |
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Genre | Logic/Puzzle |
Developer | Martin Šustek |
Code license | or (at your option) any later version. |
Media license | version 3.0 |
Engine | Uzebox 3.0 |
Video Mode | Custom |
Latest release | Final Version |
Release date | January 2012 |
Language | English |
Classical sokoban game with minimalistic engine and 999 levels.
Features
- Simple game engine (lot of FLASH free for levels)
- 999 levels (selected levels from collections microban, sasquatch by David W. Skinner and Procedural sokoban level generation - algorithm by Joshua Taylor and Ian Parberry)
- Custom video engine (modified engine 5 with tile size 12x16 and tile count 16x12 - around 3KB of SRAM free!)
- 1000 moves undo push ringbuffer (thanks to lot of free RAM)
Controls
In Game
- D-Pad = Move
- A = Restart Level
- B = Undo push
- X = Next level
- Y = Previous level
- Select = Level menu
Level Menu
- D-Pad = Change level by 1 or 10
- L/R = Change level by 100
- Start = Play level
ROMs and sources
Will be added when I get permission to use levels