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*[http://milkytracker.org/ MilkyTracker: .mod/.s3m/.it chiptune editor]
*[http://milkytracker.org/ MilkyTracker: .mod/.s3m/.it chiptune editor]
*[http://www.mapeditor.org/ Tiled Map Editor]
*[http://www.mapeditor.org/ Tiled Map Editor]
*[[BBCC|Boriel's Basic Cross Compiler (work in progress)]]
*[[BaCon|Basic to C converter (work in progress)]]
*[[Uzebox programming (work in progress)]]
*[http://tilestudio.sourceforge.net/ Tile Studio: Bitmap Graphic Editor and Tile Map editor]. Tile Studio Tutorial: [http://www.uzebox.org/forums/viewtopic.php?f=6&t=109 Part 1] and [http://www.uzebox.org/forums/viewtopic.php?f=6&t=110 Part 2].
*[http://tilestudio.sourceforge.net/ Tile Studio: Bitmap Graphic Editor and Tile Map editor]. Tile Studio Tutorial: [http://www.uzebox.org/forums/viewtopic.php?f=6&t=109 Part 1] and [http://www.uzebox.org/forums/viewtopic.php?f=6&t=110 Part 2].
*[http://pyxeledit.com/ PyxelEdit: Bitmap Graphic Editor and Tile Map editor (With zoom on tileset)]
*[http://pyxeledit.com/ PyxelEdit: Bitmap Graphic Editor and Tile Map editor (With zoom on tileset)]

Revision as of 21:51, 24 January 2017

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Uzebox AVCore & Gamecard
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Uzebox EX1
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EUzebox

The Uzebox is a retro-minimalist homebrew game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it's based on an interrupt driven kernel and has no frame buffer. Functions such as video sync generation, tile rendering and music mixing is done realtime by a background task so games can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics while leaving enough resources to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.

Uzebox Project Pages

Games & Demos

Documentation

Tools

Resources

Help, Tips & Tutorials

Guidelines and Best Practices

Hardware

Other

Related Projects Links

License & Copyrights

All content on this WIKI is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

The Uzebox hardware design, kernel, API, tools and emulator are licensed under a GNU GPL 3.0 Public License.