Main Page: Difference between revisions
No edit summary |
|||
Line 4: | Line 4: | ||
==Uzebox Project Pages== | ==Uzebox Project Pages== | ||
* [http://belogic.com/uzebox Project Homepage] | * [http://belogic.com/uzebox Project Homepage] | ||
* [http://uzebox.org/forums Forums] | * [http://uzebox.org/forums Forums] |
Revision as of 21:46, 5 June 2011
The Uzebox is a retro-minimalist homebrew game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it's based on an interrupt driven kernel and has no frame buffer. Functions such as video sync generation, tile rendering and music mixing is done realtime by a background task so games can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics while leaving enough resources to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.
Uzebox Project Pages
- Project Homepage
- Forums
- News Blog
- Twitter feed
- Schematic Downloads
- Sources
- Tool Binaries
- Uzebox Wikipedia Entry
- Acheter Viagra Pharmacie
Games & Demos
Documentation
- API Functions
- API Types
- C language resources
- AVR Bootloader FAQ
- Getting Started on the Uzebox
- Uzebox FAQ
- French Translation
- Troubleshooting
- Video Modes
Tools
- Emulator
- Gconvert: Tile Graphics Converter
- Layer Export GIMP Script
- LePlatz: Platz Level Editor
- Mode 7 multiplexer
- Pixen: bitmap graphics editor for OS X
- Platz: Platformer Toolset
- Python Script for Generating Tile Data
- Uzebox Developement Under Eclipse
Resources
Help, Tips & Tutorials
- Assembler Tips
- AVR Hardware Programming
- Calling the Emulator in AVRStudio
- C Tips, Tricks and Optimizations
- Controller Event Handling
- Creating new Uzebox Game Projects
- Exporting Gimp Layers in a Strip
- Generating Tiles and Maps with gconvert
- Hello World (Uzebox style)
- Jhysaun's Tutorial-a-Day
- Mac OS X Specific
- Mode 7 Encoding
- PCB Making Tutorials
- Sound & Music
- Source Control (Windows, Linux, Mac)
- Video Generation
- Weber's Rants
- Animating Oscillations
Other
- EEPROM Block ID Reservation List
- FAT16 Research
- Homemade Uzeboxes & derived projects
- To do list
- Uzebox SCART Interface
- Versions and Releases(Guideline)
- Wiki Edition Guidelines
Related Projects Links
License & Copyrights
All content on this WIKI is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
The Uzebox hardware design, kernel, API, tools and emulator are licensed under a GNU GPL 3.0 Public License.