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From Uzebox
The Uzebox is a retro-minimalist homebrew game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it's based on an interrupt driven kernel and has no frame buffer. Functions such as video sync generation, tile rendering and music mixing is done realtime by a background task so games can easily be developed in C. The design goal was to be as simple as possible yet have good enough sound and graphics while leaving enough resources to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for any hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.
Contents |
[edit] Uzebox Project Pages
[edit] Games & Demo
[edit] Documentation
[edit] Tools
- Emulator
- Layer Export GIMP Script
- LePlatz: Platz Level Editor
- Mode 7 multiplexer
- Platz: Platformer Toolset
- Python Script for Generating Tile Data
- Uzebox Developement Under Eclipse
[edit] Resources
[edit] Help, Tips & Tutorials
- Assembler Tips
- AVR Hardware Programming
- Calling the Emulator in AVRStudio
- C Tips, Tricks and Optimizations
- Controller Event Handling
- Creating new Uzebox Game Projects
- Exporting Gimp Layers in a Strip
- Mac OS X Specific
- Mode 7 Encoding
- PCB Making Tutorials
- Sound & Music
- Jhysaun's Tutorial-a-Day
[edit] Other
- EEPROM Block ID Reservation List
- FAT16 Research
- IRC channel
- Homemade Uzeboxes & derived projects
- Versions and Releases(Guideline)
- To do list
- Uzebox SCART Interface
[edit] Related Projects Links
[edit] License & Copyrights
All content on this WIKI is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.
The Uzebox hardware design, kernel, API, tools and emulator are licensed under a GNU GPL 3.0 Public License.
