Function SetSpritesTileTable
From Uzebox
| Prototype |
|
|---|---|
| Description |
For video modes that supports sprites, defines the tile set to use for rendering sprites. |
| Parameters |
|
| Returns |
Void |
| Video Modes |
2,3 |
| Since |
V2 |
Example:
#include "data/mysprites.inc" ... SetSpritesTileTable(mysprites); sprites[0].tileIndex=10; //the 10th tile in mysprites sprites[0].x=100; sprites[0].y=50;