Function ClearVram: Difference between revisions

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Fills the entire VRAM with tile #0. Before calling this function, you must invoke SetTileTable() to specify the tile set to use. Note that tile #0 should be all zero pixels if you expect a black screen.
Fills the entire VRAM with tile #0. Before calling this function, you must invoke SetTileTable() to specify the tile set to use. Note that tile #0 should be all zero pixels if you expect a black screen.


'''Parameters:''' None
'''Returns:''' void


'''Status:''' Deprecated
'''Status:''' Deprecated

Revision as of 18:33, 27 February 2009

Declaration: void ClearVram();

Fills the entire VRAM with tile #0. Before calling this function, you must invoke SetTileTable() to specify the tile set to use. Note that tile #0 should be all zero pixels if you expect a black screen.

Parameters: None

Returns: void

Status: Deprecated