Function ClearVram: Difference between revisions
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Fills the entire VRAM with tile #0. Before calling this function, you must invoke SetTileTable() to specify the tile set to use. Note that tile #0 should be all zero pixels if you expect a black screen. | Fills the entire VRAM with tile #0. Before calling this function, you must invoke SetTileTable() to specify the tile set to use. Note that tile #0 should be all zero pixels if you expect a black screen. | ||
'''Parameters:''' None | |||
'''Returns:''' void | |||
'''Status:''' Deprecated | '''Status:''' Deprecated |
Revision as of 18:33, 27 February 2009
Declaration: void ClearVram();
Fills the entire VRAM with tile #0. Before calling this function, you must invoke SetTileTable() to specify the tile set to use. Note that tile #0 should be all zero pixels if you expect a black screen.
Parameters: None
Returns: void
Status: Deprecated