2048: Difference between revisions
No edit summary |
Nicksen782 (talk | contribs) m (→ROM) |
||
(3 intermediate revisions by 3 users not shown) | |||
Line 53: | Line 53: | ||
==ROM== | ==ROM== | ||
[ | [https://nicksen782.net/UAM/APP_emu/?gameid=100 Play In Browser] | ||
[http://uzebox.org/forums/download/file.php?id= | [http://uzebox.org/forums/download/file.php?id=1706 2048 V1.0 HEX file] | ||
[http://uzebox.org/forums/download/file.php?id=1705 2048 V1.0 UZE file] | |||
==Sources== | ==Sources== | ||
coming soon | coming soon | ||
[[Category:Games licensed under the GNU GPL v3]] | [[Category:Games licensed under the GNU GPL v3]] | ||
Line 65: | Line 67: | ||
[[Category:Free software games]] | [[Category:Free software games]] | ||
[[Category:Free culture games]] | [[Category:Free culture games]] | ||
[[Category:Games without source]] |
Revision as of 22:21, 12 January 2019
2048 | |
---|---|
2048 gameplay | |
Genre | puzzle |
Developer | Hartmut Wendt (Harty123) |
Code license | or (at your option) any later version. |
Media license | version 3.0 |
Engine | Kernel 3.1 |
Video Mode | 1+ |
Release date | 2014-08-16 |
Language | English |
'2048' is a port of the famous single-player puzzle game with the same name created by Gabriele Cirulli, in which the objective is to slide numbered tiles on a grid to combine them and create a tile with the number 2048.
Features
- 4x4 grid
- hall of fame (score list)
- 1 sound tracks
Controls
in main menu:
- press START to run the game
in the game:
- UP/DOWN/LEFT/RIGHT: Tiles slide as far as possible in the chosen direction
- A: Quit the current game
in hall of fame:
- Up/Down: choose character
- left/right: choose position
- A: save highscore
Manual
2048 is played on a simple gray 4×4 grid, with numbered tiles that slide smoothly when a player moves them using the four arrow keys. Every turn, a new tile will randomly appear in an empty spot on the board with a value of either 2 or 4. Tiles slide as far as possible in the chosen direction until they are stopped by either another tile or the edge of the grid. If two tiles of the same number collide while moving, they will merge into a tile with the total value of the two tiles that collided. The resulting tile cannot merge with another tile again in the same move. (source Wikipedia).
ROM
Sources
coming soon