Uzebox JAMMA EEPROM game-Byte assignments

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This page shows the assignment of 1 byte (29 available) in the Uzebox JAMMA block to a specific game (For example: Pacman) for soft dip switches to modify game play.

Although there are 30 bytes available, the first byte is used to set global cabinet settings.


Byte Function
1 Block assignment
2 Block assignment
3 Cabinet Settings
4 Pacman
5 Space Invaders
6 Unassigned
7 Trestle Trouble
8 Unassigned
9 Unassigned
10 Unassigned
11 Unassigned
12 Unassigned
13 Unassigned
14 Unassigned
15 Unassigned
16 Unassigned
17 Unassigned
18 Unassigned
19 Unassigned
20 Unassigned
21 Unassigned
22 Unassigned
23 Unassigned
24 Unassigned
25 Unassigned
26 Unassigned
27 Unassigned
28 Unassigned
29 Unassigned
30 Unassigned
31 Unassigned
32 Unassigned