Platz Type queryCallback
From Uzebox Wiki
- bgo: The Outer BG with which the player collided. In the case of platforms, this will be NULL.
- colVal: The collision flag that will be processed by Platz. Set to 0 to ignore the collision. Other valid values are H_INTERSECT to force a collision with the left/right of bgo; and V_INTERSECT to force a collision with the top/bottom of bgo. Note that platforms will only recognize a true/false response (i.e. process collisions or skip them).
typedef void (*queryCallback)(bgOuter *bgo,u8 *colVal);