Required when using Print functions with video modes that have 8 bit oriented vram (ie: 2,3). This function defines which tile (in a previously defined tile set) is the first font tile (the space character).
You will usually have the game tiles and fonts is separate include files. Insure both include files are contiguous in memory by including your main tileset and the fonts next to each other.
//these includes must be next to each other #include "data/mytiles.inc" #include "data/myfont.inc" ... SetTileTable(mytiles); SetFontTilesIndex(MYTILES_TILESET_SIZE);