Function GetPrngNumber
From Uzebox Wiki
Prototype 


Description 
Obtain a pseudo random number based on a fast linear feedback shift register technique. If you supply a 0 as argument it will give you the next output of the sequence, otherwise you can set the seed value. This is deterministic(though not predictable to a casual player), but can be started at a truly random place in the repeating sequence by seeding it with GetTrueRandomSeed() after enabling DTRUE_RANDOM_GEN=1 in your makefile. 
Parameters 
seed value, leave 0 to simply get the next iteration 
Returns 
The next output of a long and hard to predict equation(pseudo random). 
Video Modes 
N/A 
Since 
V3.3 
Example:
int main(){ GetPrngNumber(GetTrueRandomSeed());//seed it with a real random number ... int r=GetPrngNumber(0);//get a random value ... return 0; }