March 3rd, 2010
Adrastos released his first uzebox creation, a 2 player implementation of Pentago, a Swedish strategy board game. According to him, there’s still a couple of improvement yet to be made (like sound & music) but it’s fully playable. Download it here. The game’s Wiki page is here.
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March 3rd, 2010
Paul McPhee just relased emuze, a Uzebox rom which manage the EEPROM’s save game blocks. It allows you to copy/paste/delete/edit blocks and automatically display animated graphic icons per game ID. There’s also a page that display the Uzebox kernel settings. Download it here and The sources are here.
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February 27th, 2010
Paul McPhee is back again with his latest creation, a re-make of the 1978 classic arcade game Space Invaders. For those just getting started with their Uzebox development, Space Invaders is a simple game that comes with a tutorial that details all of the steps required to make your first game. This tutorial is available on the wiki. The source code is commented liberally and all artwork and project files are included. The full download package (including .uze files) can be found here.
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February 6th, 2010
European Uzebox fans rejoice! From Russia comes a new version that uses the ubiquitous SCART TV interface. F0lken has successfully tested his design and no kernel code change was required. Moreover, it also means an even more retro-minimalist Uzebox since the AD725 is not required! Get his schematic here, important information on the Wiki and check out his forum thread for more details.
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January 6th, 2010
Good news everyone! Thanks to Filipe Rinaldi, the Uzebox emulator now implements an internal GDB server (originally based on simulavr) making it an important tool to develop Uzebox games. You can use many debugging clients like avr-gdb (command line), avr-insight & KDbg (GUI frontends) or even Eclipse to help troubleshoot your games. Visit the Emulator Wiki page for more details.
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January 4th, 2010
Paul McPhee released LePlatz, a level editor for the Platz toolset (supporting Platz v1.0). LePlatz eliminates the tedious task of converting images of your game world into textual data structures. LePlatz provides a GUI with a set of tools corresponding to the logical structure of the format expected by the Platz toolset. You simply need to draw shapes on your game world canvas and LePlatz does the rest. Read about its features and download here.
Tags: LePlatz, Level Editor, Platz, Uzebox
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November 19th, 2009
David Cranor’s just managed to fit a Uzebox in a standard NES controller! He has setup a very nice web page for his project, full of pictures and explanations. It’s quite amazing for a week long class assignment. And it’s also featured on Hack-a-Day!
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October 25th, 2009
Paul McPhee has released his latest creation: B.C Dash. It’s a platformer game that pits you against a vast environment as you race against the clock for the fastest time. B.C. Dash was made with the help of the Platz toolset.
Download it here!
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October 25th, 2009
The main site look and feel has finally been updated. One of the most important thing we wanted for a while was a showcase of the games developed so far by the community. Additionally (as you can indeed see) a news section has been added and is also published as an RSS feed. Hope you like it!
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