JRoatch wrote:The only GUI thing we have, as far as I remember, is LePlatz.
The thing about gamemaker is that you are programing a game, even though you don't think that you are. You have to lay down the game logic just like with any other toolset and programing language, but instead of typing it as words, you drag a bunch of icons around. Especially dealing with micro-controllers, the moment you get a game with zero programing is the moment you didn't make the game at all. If you know how to program with gamemaker, you can also learn how to program C. If after you work a bit at learning programing, and you get stuck, you can always ask people and google for help.
Granted our current toolset, outside of AVR Studio and avr-gcc, are a bit hackish, because we make most of the tools ourselves. Which is fine because this is one big experiment after all.
D3thAdd3r wrote:I love that idea, count me in!
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