uze6666 wrote:Cool, that's a nifty idea Harty! I reckon there should be more hardware things made with the Uzebox. I'll try it for sure and get one of the sensor on mu next digikey order.
mapes wrote:I'm interested in your inclusion of the UzeAmp into a different program. Does it also support sound effects?
If you can mix sound effects and the playing of a wave file via UzeAmp, I would be have a very big hurdle of my next game project cleared out.
I would really like to do a Intelevision Space Spartans remake, but the voice/sound effects have to work before I really grind on it.
uze6666 wrote:Voice!! It works flawlessly as usual...and in 2 language as a bonus. Though all those little wav files should ideally be bundled into one or two. I was refactoring the Uzamp code this weekend and a new feature could be the ability to play the wav file from an arbitray point and for a certain lenght.
Nice work Harty!
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