Hey Guys,
I've performed some post release fixes based on your helpful feedback. I list the changes here.
I would be grateful if you can verify this provides a better overall experience. If so, I'll do a
formal release. The hex and uze files are attached at the bottom of this post:
- START button can now be used alongside A button for selecting in UI
- B button can now be used alongside A button for shooting
- Power ups have a new color scheme providing better contrast
- If less then 1/4 of your tank hits a corner, it will slide around it. Very helpful for those tank wide alleys

(Thanks D3athadd3r!)
- Bullet pause bug has been fixed. This should allow for a slightly more competitive AI as well.
- Slightly improved difficulty in boss fight.
I played around a bit but could find no real way of improving the AI difficulty with either it coming off wonky or running out of flash space (Right now I'm on 61244 bytes).
Sorry about that in advance. It's chiefly to do with the tentacled text monster that is my code. It's mutated, not unlike a cancer, over the period of time I've learned
the Uzebox platform and making this game.
Here you go!
*See my subsequent comment for another build that includes an increase in AI speed*