I wanted to cry when I heard the note get stuck again. It wasn't a single tone like with previous times, it sounded like multiple discordant tones being played at the same time. Before this latest fix, I noticed that sometimes the sounds sounded slightly different at the end. It's hard to explain, but the best way that I could describe the difference is they seem a bit ragged at the end. I'm not sure what the deal was with that, but that seems to have also gone away with the latest fix, so that's good.D3thAdd3r wrote:That had to be one of the deepest seeded bugs I've heard of, and such a fundamental/critical part of the kernel no less. Great great work sir!
Wish that one squashed, any hope of a sneak peek on your latest developments in the near future?
Right now I'm creating and play-testing levels. When I get a few more completed, I'll probably release a preliminary teaser.
Thanks!uze6666 wrote:Wait, I thought I already applied this fix! Ok, I've fix it straight in github. Hope it compiles since I can't test it now.