Kilo wrote:well... looks great!
I don't wanna criticize you but the animation looks a little bit slow!
So, for the whole game it could be boring to wait for the dealing cards!
Hi Kilo
Your more than welcome to criticize, always good to get feedback.
I shall be doing some tests to see whats the best speed vs animation not looking shoddy, hopefully find that sweet spot.
Once I release the .HEX file, just report back here with any comments.
I tested it!
wow!!! It's very great!!!! better than the first version!
And the animation is very good! not too slow, not too fast!
Everything fits in the screen! It is very clear and makes a lot of fun!
Thank you!!!
PS: Is it possible to erase the EEPROM Highscore?
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
Kilo wrote:I tested it!
wow!!! It's very great!!!! better than the first version!
And the animation is very good! not too slow, not too fast!
Everything fits in the screen! It is very clear and makes a lot of fun!
Thank you!!!
PS: Is it possible to erase the EEPROM Highscore?
Hi Kilo
Thanks for the positive feedback, glad you like it.
"Erase the EEPROM Highscore" - Do you mean reset it back to the defaults of #1 @ 150 / #2 @ 100 / #3 @ 50? --> If so the answer is no.
I guess I could put in some button combo on the title screen that gives you the option to do so, though I'd be interested to hear if anyone else has put this type of option in their game to maybe try and adhere to some "system standard" combination of buttons.
The kernel has function to read and write eeprom blocks, it's the game's programmer responsibility to provide a "reset" eeprom data function. There the emuze tool you use (a uzebox rom) that allow you to browse the eeprom blocks and modify or delete them. It available from the uzebox sources in svn.