SD card problems

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Kilo
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Re: SD card problems

Post by Kilo »

right! But I think you told it in an earlier post.
You always have to get up from the couch if you want to load a new game :)
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uze6666
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Re: SD card problems

Post by uze6666 »

Kilo wrote:right! But I think you told it in an earlier post.
You always have to get up from the couch if you want to load a new game :)
Good point! :lol:
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Kilo
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Re: SD card problems

Post by Kilo »

HA! I will build up a little IR circuit where you can reset the box by remote from the couch!! :lol:
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
greenpower
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Re: SD card problems

Post by greenpower »

Please, keep that feature/bug! It was my only way of doing sport! :lol:
Now, seriously, an IR reciever plus a remote control would be something cool.
I know i'm too young, but it doesn't matters. Maybe i'm a newbie, but i can learn very fastly
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mapes
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Re: SD card problems

Post by mapes »

Kilo wrote:right! But I think you told it in an earlier post.
You always have to get up from the couch if you want to load a new game :)
I simpler solution used by most hand held systems would be to add a function checks when L_But, R_But, SELECT, START are pressed at the same time would reset the system with the reset() command.

This might be a feature that could be added to the core.
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Kilo
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Re: SD card problems

Post by Kilo »

Yeah that would be the best solution!
So all the games have to be updated!
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
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uze6666
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Re: SD card problems

Post by uze6666 »

I simpler solution used by most hand held systems would be to add a function checks when L_But, R_But, SELECT, START are pressed at the same time would reset the system with the reset() command.

This might be a feature that could be added to the core.
The kernel already includes a reset combination as mentionned in an earlier post. It is checked when the joypads are read during vsync. If select+start+y+b is detected, the watchdog reset is triggered. This feature is part of the kernel since V1.
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Kilo
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Re: SD card problems

Post by Kilo »

Ahh... I'm sooo stupid!
i always tried start+select+y+x and it doesn't work :lol:

so... ..y+b?! Ok, I will try!
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uze6666
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Re: SD card problems

Post by uze6666 »

I made a simple HEX to get the speed capabilities of the SD cards. Can you checks you card on it and report the TAAC & tran speed values? That could help in making the gameloader (and the SD api) adapt the SPI bus speed in function of the card's speed.
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SDCardDemo.hex
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Kilo
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Re: SD card problems

Post by Kilo »

Thanks... I'll test it later and let you know how's the result!
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
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