Hmmm, while working on the kernel upgrade, I used a new interrupt vector to optimize video
Sync. It wasn't supported by the emulator and had to implement it. Now it's hard to say if
I screwed the emulator or the kernel, but indeed something seems broken. Are you using the very
latest uzem sources from the trunk (v1.15)? I assume so or otherwise no games at all would work. Have
You tested the games you compiled on the real hardware?

