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Getting Started

Posted: Tue Jun 14, 2016 5:02 pm
by Zygurt
Hello one and all,
Now that I'm on uni holidays I can get cracking on my competition entry. However, I'm running into issues compiling.
I'm following the windows install process as described here: http://uzebox.org/wiki/index.php?title=Emulator
And I'm getting the error diplayed below.

Code: Select all

PS F:\Git\uzebox> make
0 [main] sh 8024 sync_with_child: child 4188(0x17C) died before initialization with status code 0xC0000142
176 [main] sh 8024 sync_with_child: *** child state waiting for longjmp
sh: fork: Resource temporarily unavailable
C:/WinAVR-20100110/utils/bin/make -C tools/uzem  DEST_DIR=F:\Git\uzebox/bin/
0 [main] sh 5800 sync_with_child: child 1412(0x180) died before initialization with status code 0xC0000142
485 [main] sh 5800 sync_with_child: *** child state waiting for longjmp
sh: fork: Resource temporarily unavailable
makefile:211: *** Unsupported platform!.  Stop.
make: *** [tools/uzem] Error 2
My system is:
Windows 10
Intel i5 3570K
16GB RAM
GTX 670

Is there something simple that I'm just not getting right?

Re: Getting Started

Posted: Wed Jun 15, 2016 10:00 pm
by CunningFellow
Zygurt,

Are you trying to compile the emulator or are you trying to compile your own game?

Those instructions are for compiling the EMU on an X86 platform.

You need to install WinAVR as well as eclipse and a few other things for compiling Uzebox AVR executables rather than X86 executables.

Re: Getting Started

Posted: Thu Jun 16, 2016 12:59 am
by D3thAdd3r
With mingw you can build the game roms/your project in addition to the emulator/tools but as stated you must have WinAVR setup. I had a weird problem with Win8 a while back, maybe this thread is worth a shot. Someone said it fixed a similar issue on win10.

Re: Getting Started

Posted: Fri Dec 02, 2016 4:06 pm
by Zygurt
So in the end I couldn't get around the issues, so instead went down the virtual box route, and thanks to Matt Pandina I was able to get it up and running nice and quickly. I'm yet to write any code, but I'll get to it one day.

Re: Getting Started

Posted: Sun Dec 04, 2016 5:02 am
by Artcfox
Awesome, I'm glad my video guide helped you!