Some questions about uzebox
Posted: Thu Feb 27, 2014 10:00 am
here is some steps from another post to uzebox newbie:
4)download the bootloader hex from same forum topic as 3)
It is said there is a internal bootloader in atmega644 chip(ISP works depend on), here the bootloader is the uzebox special bootloader,not the original one?
5)program bootloader in AvrStudio, menu should appear on Console
here the bootloader is uzebox special bootloader, in fact it is a program that search in sd card to find if there are any games, if so
print the game name on screen, then waiting for user input?
6)put .Uze files on sd card
what is .UZE files? Is it some special format include lots of game?
From the tutorial , a game is compiled into hex files ( c codes and other image \ sound files after converting), (a)if .UZE composed of lots of such files?(b) or .UZE files include game logic and related material, the game kernal load it and run it?
as I know (a) means the kernal and game is in one project, (b) the kernal acts like some "interpreter" as basic?
if (a), what is the relation between the bootloader and game? does the bootloader loads another game program after itself?
but I have question aboutAs for getting started right after building and have the Uzebox work just like the kits I sell:
1)connect AVRISP to the Uzebox and power up
2)open AvrStudio
3)assuming you have a "virgin" atmega644 chip, you'll need to program the fuses: follow these instructions:http://uzebox.org/forums/viewtopic.php? ... 20&start=0
4)download the bootloader hex from same forum topic as 3)
5)program bootloader in AvrStudio, menu should appear on Console
6)put .Uze files on sd card
7)reset console... Voila!
4)download the bootloader hex from same forum topic as 3)
It is said there is a internal bootloader in atmega644 chip(ISP works depend on), here the bootloader is the uzebox special bootloader,not the original one?
5)program bootloader in AvrStudio, menu should appear on Console
here the bootloader is uzebox special bootloader, in fact it is a program that search in sd card to find if there are any games, if so
print the game name on screen, then waiting for user input?
6)put .Uze files on sd card
what is .UZE files? Is it some special format include lots of game?
From the tutorial , a game is compiled into hex files ( c codes and other image \ sound files after converting), (a)if .UZE composed of lots of such files?(b) or .UZE files include game logic and related material, the game kernal load it and run it?
as I know (a) means the kernal and game is in one project, (b) the kernal acts like some "interpreter" as basic?
if (a), what is the relation between the bootloader and game? does the bootloader loads another game program after itself?