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hi, evereone!!

Posted: Tue Apr 09, 2019 3:26 pm
by Jacaba
Hello, i´m new with uzebox.

I have discovered this amazing machine recently and i'm very impressed.

I would like to build this one and make my own game, but I don't know a lot of programming, but I do not care and i´m going to read all the information posted.

Re: hi, evereone!!

Posted: Tue Apr 09, 2019 6:07 pm
by nicksen782

There is lots of information available. Some is on the Wiki and quite a bit of it is in the forums. When I joined I literally read through everything. You learn lots by asking questions. We are okay with responding to old threads too. In fact, it seems to be the defacto rule unlike other forums.

Gconvert Online:
Official Gconvert:
Online Emulator:
Local Emulator:
Tempest Clone: (lots of technical information here.)
VRAM Collision:
Look for the UCC threads too!

Reading the tutorials on the Wiki are a great start. One big piece of advice. Start small. Make a ball sprite bounce around the screen before you go off and save the princess. You will have to be creative with some resource usage but that is part of the challenge (and the fun!)

Re: hi, evereone!!

Posted: Wed Apr 10, 2019 7:22 am
by Jacaba
thanks nicksen.

I will read everything conscientiously

Re: hi, evereone!!

Posted: Thu Apr 11, 2019 8:50 pm
by Jubatian
Hi Jacaba,

I could only add a few things here. If you preferred learning stuff by videos, Matt Pandina (Artcfox) has a Youtube channel with lots of related material: ... l2vaeW5Dsk

When you actually start to dig in, I could recommend the following video modes (see the Wiki page for their description):
  • Mode 1: This is one of the easiests, but it has no sprites. The tutorial in the Uzebox repo uses this mode.
  • Mode 3: This is used the most commonly here, a mode with sprites, you could pick up a lot of ideas by poking around in various games.
  • Mode 8: If you preferred to experiment with drawing stuff on a blank canvas (simple 2 bits / pixel mode).
  • Mode 40/41/42: If you preferred to re-create some oldschool ASCII or PETSCII (C64 / Plus 4 text mode) game. You can easily get these going, they conveniently have the character sets (such as that of the C64) included.
And of course feel free to ask about stuff if you happen to be stuck with anything :)

Welcome on board!

Re: hi, evereone!!

Posted: Wed Apr 24, 2019 3:36 am
by uze6666
Welcome on board! :)

Re: hi, evereone!!

Posted: Wed Apr 24, 2019 10:00 am
by Janka
If you don't know a lot about programming, I recommend working on the game idea and the artwork first. That's what I did —though I know about programming µCs well.

Don't be too ambitious. The Uzebox only has 64K ROM and 4K RAM, and that's a tight limitation. Especially the latter. Programmers love the challenge. :P

Re: hi, evereone!!

Posted: Thu May 02, 2019 4:49 am
by uze6666
Programming is not easy but it's unfortunately essential for the Uzebox! On the good side of things, the Uzebox community has you covered. We have a lot of passionate geeks just willing to help. And for many, like myself, it's almost a mission. :D

Re: hi, evereone!!

Posted: Thu May 09, 2019 6:34 pm
by nicksen782
Hi, Jacaba. How are you doing with all this? Did you decide on a video mode and something for a demo?