If I had somehow made a video mode that can draw shapes at the resolution of mode 3.
This would totally be the first game I'll make.
Then after that a star-fox clone!
One of these days when I get back to devoting endless days of time programing the uzebox.
If only I could make this.
Re: If only I could make this.
I wonder if you could approximate it in vmode3. You could add a bit of texture to the road tiles and animate them relative to your ship's speed to simulate movement. You'd need maybe 5 different sprites of increasing size for each ship and then you'd base collision on both x and y axes positions. Some trees along the side of the road (again at a few size intervals) and it'd look a little choppy, but certainly playable, I reckon.
There's probably some other hacks/compromises you'd have to make, but it sounds somewhat feasible at a first glance.
There's probably some other hacks/compromises you'd have to make, but it sounds somewhat feasible at a first glance.
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Re: If only I could make this.
I started writing one of these games in flash/as3 and if you were up to the challenge of writing your own video mode (specific for the game) you could quite possibly pull this off on the uzebox - although Im' not sure what resolution you'd be able to get :-p.
Ignoring sprites the actual background shouldn't be too hard:
I think the uzebox would be capable or close to capable of these types:
Ignoring sprites the actual background shouldn't be too hard:
- You only have to render the track on half of the screen - the other half is sky
- If you ignore textures you only need 2 colours, 1 for the grass and 1 for the road
- If you pre-calculate where you need to swap colours at the beginning of each row there's very litle work to do per line for the background
- You could use 2-colours on the grass and road in a similar way to the old games and simply change the colour according to the distance from the focal point/line, again - all of that could be pre-calculated
- Because the sky is "empty", you could use a standard video mode to render tiles for the score.
I think the uzebox would be capable or close to capable of these types:
Re: If only I could make this.
Nice! I'm pretty sure this can be done with a custom mode. Or even perhaps mode 2, since you could use screen sections. I'm wondering though, what is the general algorithm for the road?
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Re: If only I could make this.
Theres a cool post in the game dev forums where a guy explains how he's half way through it:
http://www.gamedev.net/community/forums ... 1�
The link to his site, also has source code: http://members.allegro.cc/ThomasHarte/city.html
http://www.gamedev.net/community/forums ... 1�
The link to his site, also has source code: http://members.allegro.cc/ThomasHarte/city.html
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Re: If only I could make this.
I like the bit about how it was originally done by wrapping the scan lines, if the grass is the same on either side you'd never notice that the right part of one side of the screen was on the left instead - nice idea.
Re: If only I could make this.
I always wondered how it was done. Thanks for the link, I'll definitively have a look. Perhaps even work on a custom mode to implement such a game.
-Uze
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Re: If only I could make this.
Yikes, who said anything about corners. You guys are gluttons for punishment
Man, I can still remember that Super Cycle tune - it was the best.
Man, I can still remember that Super Cycle tune - it was the best.
Re: If only I could make this.
It's very nice
you are looking hard work people in your field.
Nice to meet you.
you are looking hard work people in your field.
Nice to meet you.