3d nes emulator beta

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hpglow
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3d nes emulator beta

Post by hpglow » Wed Mar 09, 2016 10:47 pm


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uze6666
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Re: 3d nes emulator beta

Post by uze6666 » Thu Mar 10, 2016 2:04 am

Weird! How can the emulator creates depth? The ROM is hacked somehow?

hpglow
Posts: 269
Joined: Wed Apr 14, 2010 6:06 am

Re: 3d nes emulator beta

Post by hpglow » Thu Mar 10, 2016 5:49 am

The author claims that the algorithm does it all. But admits he tested it most work sm 1 which is why that game looks best.

yllawwally
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Re: 3d nes emulator beta

Post by yllawwally » Fri May 27, 2016 6:43 pm

If you look closely, you can see what it's doing. Since the NES works with sprites, it's easy to pull apart different parts. It takes the last pixel or two from each edge and repeats it out depending on the angle of the view, and darkens them. Then it will also shift the original sprite. In contra you can see how the water looks weird, because of the darkening between sprites. Megaman works well, because everything is so geometric. The ladders must be background, instead of sprites, so they get overlapped alot. I like the look of castlevania the best of those shown.

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