A few fun text adventures
Posted: Sat Nov 23, 2019 11:49 am
I just stumbled upon these, and gave them a go, in part due to bringing up the idea of having some text adventures on the Uzebox.
Choice of Robots: https://www.choiceofgames.com/robots/ . It is not free, however the first two chapters are to get you immersed, and it is quite cheap. If you like the idea so much to play it through to the end of the demo, I am fairly sure you would buy it, well, nice idea to support independent developers then!
In overall this was something quite new to me, a very well thought out interactive novel, so much that for most part it can convince you that it is indeed your choices weaving the story, the writing just feels fine, the underlying design is plainly amazing in its capability to adapt and compose according to the choices made. They do matter. There are many ways to complete (or fail to complete) this one.
So I would say, a potentially great source of inspiration for such games, how they could be done so they are clear, easy to follow (it offers choices), yet building up a challenging, diverse world to explore.
Choice of the Dragon: https://www.choiceofgames.com/dragon/ . Actually the above drops a reference to this. This game isn't as good, but the idea is fun, and by that it's mechanics is not that perfect, you can gain some insight while playing it through (probably trying a few paths) how such games where the choices matter could operate. It is a free game.
These two are also a bit on-topic in that regard that this mechanic could be intuitive on the Uzebox as well, that is, choices, contrary to how old text adventures operated (entering verbs with a SNES controller would be rather awkward and deterring I guess).
Choice of Robots: https://www.choiceofgames.com/robots/ . It is not free, however the first two chapters are to get you immersed, and it is quite cheap. If you like the idea so much to play it through to the end of the demo, I am fairly sure you would buy it, well, nice idea to support independent developers then!
In overall this was something quite new to me, a very well thought out interactive novel, so much that for most part it can convince you that it is indeed your choices weaving the story, the writing just feels fine, the underlying design is plainly amazing in its capability to adapt and compose according to the choices made. They do matter. There are many ways to complete (or fail to complete) this one.
So I would say, a potentially great source of inspiration for such games, how they could be done so they are clear, easy to follow (it offers choices), yet building up a challenging, diverse world to explore.
Choice of the Dragon: https://www.choiceofgames.com/dragon/ . Actually the above drops a reference to this. This game isn't as good, but the idea is fun, and by that it's mechanics is not that perfect, you can gain some insight while playing it through (probably trying a few paths) how such games where the choices matter could operate. It is a free game.
These two are also a bit on-topic in that regard that this mechanic could be intuitive on the Uzebox as well, that is, choices, contrary to how old text adventures operated (entering verbs with a SNES controller would be rather awkward and deterring I guess).