1 - yes, Mode 1/2 use 6x8
2 - There are 32x32 == 1024 bytes that store the tiles to draw. Of this, a 24x28 window is drawn depending on the scrolling position you set(some partial tiles with scroll).
3 - yes, different video modes have several different resolutions though. Mode 3 has sprites also at 240x224.
4 - Not sure what you mean. When you are talking about DrawMap*() it is just a map of tiles, you set the size and tiles. It can be anything you want.
http://uzebox.org/wiki/index.php?title=Video_Modes Make sure you check out the wiki for a description of the different modes. If you are interested in Mode 2 you should check out Jhysauns's http://uzebox.org/wiki/index.php?title= ... rial-a-Day also.
I know all this stuff can be hard to track down for someone just jumping in(especially since you are learning to program). In the near future I've hear the wiki will have more documentation on all of this, until then hang in there. Most information you'll need is already on the forum/wiki somewhere, but you might need to read some old threads to find it.
DrawMap and TileStudio Help
Re: DrawMap and TileStudio Help
Yeah it was a bit confusing, thanks.
The screen section tutorial was exactly what I wanted
The screen section tutorial was exactly what I wanted