The latest release (v1.4) now does 50% damage per final boss shot instead of the 5% previously.D3thAdd3r wrote:he last boss could do multiple points of damage
I've applied the mode 3 optimization in the latest release (v1.4). You can download it directlyJubatian wrote:it feels running smoother especially at the space shooter
from the first post. I honestly didn't notice anything different, but then again, I don't have the best
eye for that. I just applied the changes in the 'videoMode3core.s' directly to my existing kernel.
(As well as the kernal boost which was already present in 1.3). I'm interested to see if you can notice
some render improvements in these builds. (Thank you by the way. Much appreciated). The
biggest slowdown comes in level 5 where all ships travel vertically as well as horizontally.
So that means it uses up to 4 RAM tiles per ship. I'm going to add a ram tile or two to see if it
improve things, or alternatively, I run out of memory