Uze Feud
Re: Uze Feud
Perhaps you could display some kind of hints for each question after some time has elapsed?
Re: Uze Feud
Like showing the first letter?
Or actually some text? I would be a pretty big pain to write hints for all 295 questions.
I'll see if I can think of way to implement this and still make people not want to use the hint if they have an idea.
Or actually some text? I would be a pretty big pain to write hints for all 295 questions.
I'll see if I can think of way to implement this and still make people not want to use the hint if they have an idea.
Re: Uze Feud
Yeah why not, the first letter and then the last letter as a second hint perhaps? Otherwise we can split the list and each write a couple hints.Like showing the first letter?
Or actually some text? I would be a pretty big pain to write hints for all 295 questions.
-Uze
Re: Uze Feud
I'll think of way to limit the hints so people just don't wait for it.uze6666 wrote:Yeah why not, the first letter and then the last letter as a second hint perhaps? Otherwise we can split the list and each write a couple hints.Like showing the first letter?
Or actually some text? I would be a pretty big pain to write hints for all 295 questions.
-Uze
I also just realized the hint's would have to fit in 5kB.
1024x5 = 5120
5120//295 = 17
16 chars considering the \0. I was gonna say it's impossible, but it might work, we'll see if we really need this.
Re: Uze Feud
I took some time today to fix all my games' bugs, all the links in the first post are updated.
Changes:
Deleting a character when entering the family's name would not delete it on the screen, only in memory.
There were 5 questions that were messed up.
Changes:
Deleting a character when entering the family's name would not delete it on the screen, only in memory.
There were 5 questions that were messed up.
Re: Uze Feud
Is it possible to get the database of the questions?
Well, first I would like to translate it in german and second "we" could modify or replace or add some questions!!
Well, first I would like to translate it in german and second "we" could modify or replace or add some questions!!
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
Re: Uze Feud
Yes, download the source code from my website.Kilo wrote:Is it possible to get the database of the questions?
Well, first I would like to translate it in german and second "we" could modify or replace or add some questions!!
http://www.nebososo.com
The questions are in data/db.inc.
They're hex encoded strings so people don't cheat so easily.
I hacked a quick decoder (http://pastebin.com/2bZbtD3K, redirect the inc to stdin). If you want to edit them, just hack an encoder.
The format is:
QUESTION;ANSWER0#;ANSWER1#;ANSWER3
Where # can be any character. I don't remember why, it might be a bug, but it works.
Keep in mind the character limit is 88 (for question+separators+answers) including the null termination. It can be changed, though, edit the array declaration.
I think there's a family feud walkthrough on gamefaqs with all the questions and answers (mine's a subset), it might help you a bit.
Re: Uze Feud
hm... very complicated...
do you have a decoded version of the .db ?
And... must the questions in the .db be encoded?
Or will the program read the .db decoded?
do you have a decoded version of the .db ?
And... must the questions in the .db be encoded?
Or will the program read the .db decoded?
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
Re: Uze Feud
Just run the decoder from my last post.Kilo wrote:hm... very complicated...
do you have a decoded version of the .db ?
And... must the questions in the .db be encoded?
Or will the program read the .db decoded?
It does work with decoded strings, the "encoding" is just the hex representation of the ascii values.