Uze Feud

Use this forum to share and discuss Uzebox games and demos.
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uze6666
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Re: Uze Feud

Post by uze6666 »

Perhaps you could display some kind of hints for each question after some time has elapsed?
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nebososo
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Re: Uze Feud

Post by nebososo »

Like showing the first letter?
Or actually some text? I would be a pretty big pain to write hints for all 295 questions.

I'll see if I can think of way to implement this and still make people not want to use the hint if they have an idea.
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uze6666
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Re: Uze Feud

Post by uze6666 »

Like showing the first letter?
Or actually some text? I would be a pretty big pain to write hints for all 295 questions.
Yeah why not, the first letter and then the last letter as a second hint perhaps? Otherwise we can split the list and each write a couple hints.

-Uze
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nebososo
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Re: Uze Feud

Post by nebososo »

uze6666 wrote:
Like showing the first letter?
Or actually some text? I would be a pretty big pain to write hints for all 295 questions.
Yeah why not, the first letter and then the last letter as a second hint perhaps? Otherwise we can split the list and each write a couple hints.

-Uze
I'll think of way to limit the hints so people just don't wait for it.
I also just realized the hint's would have to fit in 5kB.
1024x5 = 5120
5120//295 = 17
16 chars considering the \0. I was gonna say it's impossible, but it might work, we'll see if we really need this.
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nebososo
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Re: Uze Feud

Post by nebososo »

I took some time today to fix all my games' bugs, all the links in the first post are updated.

Changes:
Deleting a character when entering the family's name would not delete it on the screen, only in memory.
There were 5 questions that were messed up.
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Kilo
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Re: Uze Feud

Post by Kilo »

Is it possible to get the database of the questions?
Well, first I would like to translate it in german and second "we" could modify or replace or add some questions!!
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
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nebososo
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Re: Uze Feud

Post by nebososo »

Kilo wrote:Is it possible to get the database of the questions?
Well, first I would like to translate it in german and second "we" could modify or replace or add some questions!!
Yes, download the source code from my website.
http://www.nebososo.com
The questions are in data/db.inc.
They're hex encoded strings so people don't cheat so easily.
I hacked a quick decoder (http://pastebin.com/2bZbtD3K, redirect the inc to stdin). If you want to edit them, just hack an encoder.
The format is:
QUESTION;ANSWER0#;ANSWER1#;ANSWER3
Where # can be any character. I don't remember why, it might be a bug, but it works.
Keep in mind the character limit is 88 (for question+separators+answers) including the null termination. It can be changed, though, edit the array declaration.
I think there's a family feud walkthrough on gamefaqs with all the questions and answers (mine's a subset), it might help you a bit.
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Kilo
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Re: Uze Feud

Post by Kilo »

hm... very complicated...
do you have a decoded version of the .db ?

And... must the questions in the .db be encoded?
Or will the program read the .db decoded?
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
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nebososo
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Re: Uze Feud

Post by nebososo »

Kilo wrote:hm... very complicated...
do you have a decoded version of the .db ?

And... must the questions in the .db be encoded?
Or will the program read the .db decoded?
Just run the decoder from my last post.
It does work with decoded strings, the "encoding" is just the hex representation of the ascii values.
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