Long Term Plans

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Long Term Plans

Postby blue_knight » Fri Dec 18, 2009 2:38 am

As you probably already know, I'm working on the Zelda 2 remake/port for Uzebox as well as the tool I'm using to build it in a sane amount of time. Short term, the goal is simply to finish the gameplay demo and then the full game. But that isn't the end-goal.

** Note these are just preliminary plans - subject to change based on interest and free-time. :) **
There are several things I'd like to accomplish long-term, you guys can chime in on what you think or suggestions if you want. The first thing is to build an "Action-Adventure/Zelda 2" engine that features side-scrolling and top down views. However, like Zelda 2, Mario 3 and Super Mario World most of the action occurs in the sidescrolling sections, the overhead view is more for the overworld or game map. The idea is that the editor can be used to generate maps, worlds, sprites, tiles and so on which can then be exported and compiled into the final game. This could be used to make all sorts of fun games for Uzebox, such as Castlevania, Metroid and Mario style games. Of course the code will have to be designed in way where it's easy to add custom logic if you want, but you should be able to do a lot with no additional coding as well. I'm even thinking of doing NPC/enemy/item/UI "scripting" that gets converted into code for the uzebox. Of course, you could just use the exported data and modify the engine as much as you want. And finally, I think I'm going to add a PC mode as well - so you can play the Zelda 2 remake or other games made with this system on the PC.

This should allow a nice variety of games to be made for Uzebox which may make it a more attractive platform for others. And if people don't have a uzebox, they can still play your game on the PC. :)

And of course, I already mentioned the trilogy idea, using this engine to make 2 original "sequels" to Zelda 2.
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Re: Long Term Plans

Postby uze6666 » Fri Dec 18, 2009 6:11 am

Looks great for me, anything simplifying the usual game plumbing (tile/map/music rendering) would be a boon. I've been contemplating a new Castlevania game for quite some time... :)

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