havok1919 wrote:Very nice work on the map editor! Man, that's got me thinking about Moon Patrol again.
-Clay
Thank you. Did you try the teaser demo?
havok1919 wrote:Very nice work on the map editor! Man, that's got me thinking about Moon Patrol again.
-Clay
blue_knight wrote:I've written the first pass game exporter for the editor. I made 5 maps which are all exported. In addition the tileset is exported, start points, teleports, collision maps and kill zones are also exported. The game loads the result and now supports playing the maps, scrolling, collision, jumping (though I still need to add an animation frame, for now Link continues to walk as he jumps) and teleporting between maps. The maps are not compressed yet and it's still using 8 bit tiles but the nice thing about the export is that I can change this without changing any of the source data - just change the code, load the editor and hit F5 to export.The editor contains a list of maps, so I can make it teleport to maps by name, but on export the maps are saved in order and this resolves to an index.
Anyway I'll get some map compression for the gameplay demo, but will probably stick to 8 bit tiles until the full gameplay demo is complete. The demo I'm releasing today is NOT the gameplay demo, just a small teaser.
I've decided to upload the teaser demo - there are 5 maps to visit, move past the edges of each map to go to the next map. You start in the starting palace, go left to see a forest scene and a cave scene and right to see 2 different cave scenes. I've only been able to test on the emulator and I haven't spent any time on optimization, so let me know if it runs too slowly for you (it works fine in the emulator, running about the same speed as the Super Mario demo). Oh and there's no sound yet. I haven't redone the font yet, so the HUD no longer contains text. And finally you can press 'A' to jump.
This is still a very early work in progress, no enemies or real gameplay yet.
Zelda2.hex
There are 2 more "simple" areas for the gameplay demo plus the palace maps and town maps. And of course enemies, items, one spell, etc.
nebososo wrote:I download and ran it on the emulator. It is nice to know you're working hard. I don't really know if I should point out bugs, because it's just a demo and you probably know about them, but here they are:
I could be wrong, but the walking animation looks choppier than in the original.
Gravity looks more like Castlevania's, you fall down faster than I remember.
When you jump and hit your head on the ceiling, you keep floating for some instants before you start falling down.
Keep us updated.
Thanks.paul wrote:Mate, you're honestly putting us all to shame with this productivity level
The demo is coming along nicely. Will there be background animations? I've never played the original, so I don't know if the flames are meant to be static or whether you haven't gotten around to it yet. I understand that it's just a teaser.
uze6666 wrote:I've created a skeleton for your game on the WIKI:
http://uzebox.org/wiki/index.php?title=Zelda_II
Add more meat when you get time...
-Uze
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