B.C. Dash

Use this forum to share and discuss Uzebox games and demos.
User avatar
uze6666
Site Admin
Posts: 4822
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada
Contact:

Re: B.C. Dash

Post by uze6666 »

Hey, don't tell me no other Uzeboxers has any comments??? Come on guys!!! :)

-Uze
User avatar
nebososo
Posts: 188
Joined: Sun Oct 04, 2009 10:33 pm

Re: B.C. Dash

Post by nebososo »

I tried using that .uze file(the new one attached to the first post), the gameloader flashes the game, but it just doesn't work, only a black screen. So I made an uze file myself, but for some unknown reason I get a 4byte offset and the gameloader won't show any information (but it does load the game OK), I tried hex editing to remove those 4 bytes and it shows the info but makes the game unloadable. Now i'm just pointing the properties file to /dev/null, 'cause it won't work anyway. I'll try compiling a newer packrom later. This is just so you know the .uze file is not working.
User avatar
uze6666
Site Admin
Posts: 4822
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada
Contact:

Re: B.C. Dash

Post by uze6666 »

Yep, it doesn't work. So I repacked it myself and it now works. I have updated the link on the first post with the fixed version. Let me know if it works for you.

@Paul: new record for me: 2:24!

-Uze
User avatar
paul
Posts: 457
Joined: Sat May 02, 2009 8:41 am
Location: Brisbane, Australia

Re: B.C. Dash

Post by paul »

Thanks for that. Sorry to anyone who got the broken one. Was there a trick to packing it that I might use in future? The only thing I can think of is maybe my gameinfo.properties was invalid:

Code: Select all

name=B.C. Dash
author=Paul McPhee
year=2009
genre=0
But I'm not sure what it's used for beyond maybe the bootloader menu.
User avatar
JRoatch
Posts: 108
Joined: Mon May 11, 2009 11:48 pm
Contact:

Re: B.C. Dash

Post by JRoatch »

I do like new version is better. One of these days I'll have a TV of my own so I don't have to borrow one to use the uzebox.
My new score is 3:00 minutes even.
User avatar
paul
Posts: 457
Joined: Sat May 02, 2009 8:41 am
Location: Brisbane, Australia

Re: B.C. Dash

Post by paul »

If you're having trouble making B.C. Dash, you might have had spaces in your project directory path. I've updated svn with the fix. Here's a summary of the diff:

Code: Select all


+ ## Escape spaces in mixer path (due to custom sounds.inc)
+ EMPTY:=
+ SPACE:= $(EMPTY) $(EMPTY)
+ SPACE_ESC:= \\$(SPACE)
+ MIX_PATH:= $(realpath ../data/bcdash/sounds.inc)
+ MIX_PATH_ESC:= $(subst $(SPACE),$(SPACE_ESC),$(MIX_PATH))

+ KERNEL_OPTIONS  += -DMIXER_WAVES=\"$(MIX_PATH_ESC)\"
- KERNEL_OPTIONS  += -DMIXER_WAVES=\"$(realpath ../data/bcdash/sounds.inc)\"

Pretty ugly fix, but I'm not a make guru.
User avatar
uze6666
Site Admin
Posts: 4822
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada
Contact:

Re: B.C. Dash

Post by uze6666 »

When your game is featured on a TAS speedrun, you have reached classics stardom!! :D A great run has been posted on TASvideos by Mothrayas doing the whole level in 1:09, which is like 1/3 of what I was ever able to achive!! Pretty cool to see that done so fast. :)
User avatar
nicksen782
Posts: 714
Joined: Wed Feb 01, 2012 8:23 pm
Location: Detroit, United States
Contact:

Re: B.C. Dash

Post by nicksen782 »

They feature Uzebox games? That's awesome!
User avatar
D3thAdd3r
Posts: 3293
Joined: Wed Apr 29, 2009 10:00 am
Location: Minneapolis, United States

Re: B.C. Dash

Post by D3thAdd3r »

I love watching TAS and reading some of the insight they go into on the games; never expected to see an Uzebox game!

The question of course, where is their TAS tools/modifications to the emulator?!
User avatar
uze6666
Site Admin
Posts: 4822
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada
Contact:

Re: B.C. Dash

Post by uze6666 »

D3thAdd3r wrote: Sun Jul 23, 2017 4:13 am I love watching TAS and reading some of the insight they go into on the games; never expected to see an Uzebox game!

The question of course, where is their TAS tools/modifications to the emulator?!
Ha! Indeed, never tough about that! We need to ask the guy how he did it! Saw he made another run too on Joyrider!
Post Reply