B.C. Dash
Re: B.C. Dash
Hey, don't tell me no other Uzeboxers has any comments??? Come on guys!!!
-Uze
-Uze
Re: B.C. Dash
I tried using that .uze file(the new one attached to the first post), the gameloader flashes the game, but it just doesn't work, only a black screen. So I made an uze file myself, but for some unknown reason I get a 4byte offset and the gameloader won't show any information (but it does load the game OK), I tried hex editing to remove those 4 bytes and it shows the info but makes the game unloadable. Now i'm just pointing the properties file to /dev/null, 'cause it won't work anyway. I'll try compiling a newer packrom later. This is just so you know the .uze file is not working.
Re: B.C. Dash
Yep, it doesn't work. So I repacked it myself and it now works. I have updated the link on the first post with the fixed version. Let me know if it works for you.
@Paul: new record for me: 2:24!
-Uze
@Paul: new record for me: 2:24!
-Uze
Re: B.C. Dash
Thanks for that. Sorry to anyone who got the broken one. Was there a trick to packing it that I might use in future? The only thing I can think of is maybe my gameinfo.properties was invalid:
But I'm not sure what it's used for beyond maybe the bootloader menu.
Code: Select all
name=B.C. Dash
author=Paul McPhee
year=2009
genre=0
Re: B.C. Dash
I do like new version is better. One of these days I'll have a TV of my own so I don't have to borrow one to use the uzebox.
My new score is 3:00 minutes even.
My new score is 3:00 minutes even.
Re: B.C. Dash
If you're having trouble making B.C. Dash, you might have had spaces in your project directory path. I've updated svn with the fix. Here's a summary of the diff:
Pretty ugly fix, but I'm not a make guru.
Code: Select all
+ ## Escape spaces in mixer path (due to custom sounds.inc)
+ EMPTY:=
+ SPACE:= $(EMPTY) $(EMPTY)
+ SPACE_ESC:= \\$(SPACE)
+ MIX_PATH:= $(realpath ../data/bcdash/sounds.inc)
+ MIX_PATH_ESC:= $(subst $(SPACE),$(SPACE_ESC),$(MIX_PATH))
+ KERNEL_OPTIONS += -DMIXER_WAVES=\"$(MIX_PATH_ESC)\"
- KERNEL_OPTIONS += -DMIXER_WAVES=\"$(realpath ../data/bcdash/sounds.inc)\"
Re: B.C. Dash
When your game is featured on a TAS speedrun, you have reached classics stardom!! A great run has been posted on TASvideos by Mothrayas doing the whole level in 1:09, which is like 1/3 of what I was ever able to achive!! Pretty cool to see that done so fast.
- nicksen782
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Re: B.C. Dash
They feature Uzebox games? That's awesome!
Re: B.C. Dash
I love watching TAS and reading some of the insight they go into on the games; never expected to see an Uzebox game!
The question of course, where is their TAS tools/modifications to the emulator?!
The question of course, where is their TAS tools/modifications to the emulator?!
Re: B.C. Dash
Ha! Indeed, never tough about that! We need to ask the guy how he did it! Saw he made another run too on Joyrider!