B.C. Dash

Use this forum to share and discuss Uzebox games and demos.

Re: B.C. Dash

Postby uze6666 » Wed Oct 28, 2009 7:10 pm

Hey, don't tell me no other Uzeboxers has any comments??? Come on guys!!! :)

-Uze
User avatar
uze6666
Site Admin
 
Posts: 1550
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada

Re: B.C. Dash

Postby nebososo » Sat Oct 31, 2009 4:31 pm

I tried using that .uze file(the new one attached to the first post), the gameloader flashes the game, but it just doesn't work, only a black screen. So I made an uze file myself, but for some unknown reason I get a 4byte offset and the gameloader won't show any information (but it does load the game OK), I tried hex editing to remove those 4 bytes and it shows the info but makes the game unloadable. Now i'm just pointing the properties file to /dev/null, 'cause it won't work anyway. I'll try compiling a newer packrom later. This is just so you know the .uze file is not working.
User avatar
nebososo
 
Posts: 104
Joined: Sun Oct 04, 2009 10:33 pm
Location: Curitiba, Paraná, Brazil

Re: B.C. Dash

Postby uze6666 » Sat Oct 31, 2009 7:03 pm

Yep, it doesn't work. So I repacked it myself and it now works. I have updated the link on the first post with the fixed version. Let me know if it works for you.

@Paul: new record for me: 2:24!

-Uze
User avatar
uze6666
Site Admin
 
Posts: 1550
Joined: Tue Aug 12, 2008 9:13 pm
Location: Montreal, Canada

Re: B.C. Dash

Postby paul » Sat Oct 31, 2009 11:26 pm

Thanks for that. Sorry to anyone who got the broken one. Was there a trick to packing it that I might use in future? The only thing I can think of is maybe my gameinfo.properties was invalid:

Code: Select all
name=B.C. Dash
author=Paul McPhee
year=2009
genre=0


But I'm not sure what it's used for beyond maybe the bootloader menu.
paul
 
Posts: 329
Joined: Sat May 02, 2009 8:41 am
Location: Brisbane, Australia

Re: B.C. Dash

Postby JRoatch » Sun Nov 08, 2009 11:16 pm

I do like new version is better. One of these days I'll have a TV of my own so I don't have to borrow one to use the uzebox.
My new score is 3:00 minutes even.
JRoatch
 
Posts: 63
Joined: Mon May 11, 2009 11:48 pm

Re: B.C. Dash

Postby paul » Mon Dec 21, 2009 3:21 am

If you're having trouble making B.C. Dash, you might have had spaces in your project directory path. I've updated svn with the fix. Here's a summary of the diff:

Code: Select all

+ ## Escape spaces in mixer path (due to custom sounds.inc)
+ EMPTY:=
+ SPACE:= $(EMPTY) $(EMPTY)
+ SPACE_ESC:= \\$(SPACE)
+ MIX_PATH:= $(realpath ../data/bcdash/sounds.inc)
+ MIX_PATH_ESC:= $(subst $(SPACE),$(SPACE_ESC),$(MIX_PATH))

+ KERNEL_OPTIONS  += -DMIXER_WAVES=\"$(MIX_PATH_ESC)\"
- KERNEL_OPTIONS  += -DMIXER_WAVES=\"$(realpath ../data/bcdash/sounds.inc)\"



Pretty ugly fix, but I'm not a make guru.
paul
 
Posts: 329
Joined: Sat May 02, 2009 8:41 am
Location: Brisbane, Australia

Previous

Return to Games & Demos

Who is online

Users browsing this forum: No registered users and 1 guest

cron