New Game: Zombienator!

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uze6666
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Re: New Game: Zombienator!

Post by uze6666 »

Here's a lighter version of Arkanoid (~57K) to test my bootloader theory. I just removed some graphics, no engine change. Please let me know how it works out.

-uze
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Phog
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Re: New Game: Zombienator!

Post by Phog »

Seems to me like I'm going to have to enter crunch mode again. :)

paul:
Woah LFSR, never heard of it before, after an intensive google period I think I've gathered enough of it to be able to use it. I think seeding problem essentially goes away if I seed it with:

Code: Select all

MAX(width*y + x, 1)&255
instead of:

Code: Select all

MAX(x + y, 1)
but don't quote me on that one. :?

Anyway I'll play around with both LFSR and seamless textures as soon as I get enough free time.
(Hopefully this weekend.. DAMN YOU SOCIAL LIFE!)

uze6666:
Thanks! I'll try it out as soon as I get home from work.
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paul
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Re: New Game: Zombienator!

Post by paul »

hey Peter,

Don't let us make you change things you don't want to. The game plays fine as is, and I'd only experiment with changes/extras if you want to. Sometimes it's fun to just draw a line under it and start something new.

Although a flamethrower would be neat. :)
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uze6666
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Re: New Game: Zombienator!

Post by uze6666 »

Sometimes it's fun to just draw a line under it and start something new.
...just like Zombienator II. ;)
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Phog
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Re: New Game: Zombienator!

Post by Phog »

uze6666:
It works alright! :D
[youtube]http://www.youtube.com/watch?v=bxVCs-fp6jI[/youtube]
So have you got any ideas why video mode 2 doesn't work on the newer kernels?

paul:
I actually want to polish zombienator a bit before moving on. I'd like to get it somewhat finished before moving on to greater things.
... Like Zombienator II :mrgreen:
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DaveyPocket
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Re: New Game: Zombienator!

Post by DaveyPocket »

I know this is off topic, but...

Relating to the Arkanoid video Phog was showing, the ball always manages to get stuck into a never ending loop between those block. What I did was added a button combination(Start+L) to prevent this, it destroys the paddle to reset the ball. I call it, "Kill myself because the ball is stuck in a never ending loop Button"
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uze6666
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Re: New Game: Zombienator!

Post by uze6666 »

It works alright! :D
Ha! Bootloader issue then. You need to keep games under 60K...ot get an ISP programmer. But i'd say stay under 60K because the upcoming multigame SD card bootloader will take 4K anyways.
So have you got any ideas why video mode 2 doesn't work on the newer kernels?
Could it be that you only tested it with roms >60K? I you could send me examples that doesn't work, I could run them on my Fuzebox to see what happen (I don't use the bootloader). The newer kernel is a bit bigger, that may be it.

-uze
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uze6666
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Re: New Game: Zombienator!

Post by uze6666 »

Relating to the Arkanoid video Phog was showing, the ball always manages to get stuck into a never ending loop between those block. What I did was added a button combination(Start+L) to prevent this, it destroys the paddle to reset the ball. I call it, "Kill myself because the ball is stuck in a never ending loop Button"
There's already a cool way to get out, check out this post! 8-)

-uze
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Phog
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Re: New Game: Zombienator!

Post by Phog »

uze6666:
Could it be that you only tested it with roms >60K? I you could send me examples that doesn't work, I could run them on my Fuzebox to see what happen (I don't use the bootloader). The newer kernel is a bit bigger, that may be it.
Oh my. That was it! It WORKS! Sprite flickering here I come! Strangely enough every post-kernelbeta2 mode 2 game I've tried has exceeded 60kb. So I tried disabling the music in SpriteDemo2 and voila! Video mode 2 works!
Thanks! :D
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Re: New Game: Zombienator!

Post by uze6666 »

Great! :D
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