Pong

Use this forum to share and discuss Uzebox games and demos.
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D3thAdd3r
Posts: 3221
Joined: Wed Apr 29, 2009 10:00 am
Location: Minneapolis, United States

Re: Pong

Post by D3thAdd3r »

You know..Warlords is a simple but surprisingly fun multiplayer game, would be bad ass if someone were to do that (*hint*hint*) ;)
orthopteroid
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Joined: Mon Jan 18, 2010 8:08 am
Location: Vancouver, Canada

Re: Pong

Post by orthopteroid »

Thanks for educating the uninitiated - http://www.riffraffgames.com/cgi-bin/ab ... llywar.cgi appears to be a homebrew of that game. Looks like it was very fun.
Adrastos
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Joined: Wed Mar 03, 2010 5:40 am
Location: Edmonton, Canada

Re: Pong

Post by Adrastos »

D3thAdd3r wrote:You know..Warlords is a simple but surprisingly fun multiplayer game, would be bad ass if someone were to do that (*hint*hint*) ;)
I'll look into it, it doesn't look that hard to actually do.

Biggest question would be - how to do 4 players? Use an SNES multitap (anyone know the insides of one of these? just a bunch of 4021's or what?)? Make your own (my favourite)?
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D3thAdd3r
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Joined: Wed Apr 29, 2009 10:00 am
Location: Minneapolis, United States

Re: Pong

Post by D3thAdd3r »

It would be a really cool game to have for Uzebox. I'd say just use the standard multi-tap since they are still available cheaply. I *think* after you read the first controller on the tap you just keep clocking it for the second,third,etc. I'm sure if a 4 player game comes into existence, someone will update the kernel to support the multi-tap(s). Some rudimentary AI shouldn't be that hard either, though of course every extra thing takes significant time like you know. Would be pretty cool for the fabled Uzebox Live too.
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Speeddemon
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Joined: Thu Nov 29, 2012 12:27 am

Re: Pong

Post by Speeddemon »

Great job you did on pong dave cograts bro !!!!! Now if you or anybody here can port get vectrex mind storm working on uzebox I be one big greatfull happy c :) :D ampe :D r !!!???? :) :idea: :) any uzebox game programers wana take this one on ????????
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