Smokey and the Bandit - Uzebox Jamma Homebrew Arcade Machine

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Artcfox
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Re: Smokey and the Bandit - Uzebox Jamma Homebrew Arcade Machine

Post by Artcfox »

nicksen782 wrote: Thu Feb 01, 2018 4:22 am No binary? Running 'make' in the 'default' directory gives error about missing file: '/data/sprites.inc'

I would like to see this.
Go to its data directory, and type:

Code: Select all

for f in *.xml ; do gconvert "$f" ; done
and then make will run correctly.
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nicksen782
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Re: Smokey and the Bandit - Uzebox Jamma Homebrew Arcade Machine

Post by nicksen782 »

Thanks!

It is sideways. Maybe I should think of a way of rotating the screen on the Online Player. Also... the coins.

Thanks for your help!
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Artcfox
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Re: Smokey and the Bandit - Uzebox Jamma Homebrew Arcade Machine

Post by Artcfox »

nicksen782 wrote: Thu Feb 01, 2018 5:46 am Thanks!

It is sideways. Maybe I should think of a way of rotating the screen on the Online Player. Also... the coins.

Thanks for your help!
No problem!
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danboid
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Re: Smokey and the Bandit - Uzebox Jamma Homebrew Arcade Machine

Post by danboid »

I like this game! I've not managed to jump the water bit just yet. Is it actually possible to clear it? Need to have another go.

It seems to me it is the Texan bastard child of Spy Hunter and APB - great combo!

I hope its still running in the arcade which is in Boise, Idaho.

Push the P2 left shoulder button to insert a coin.

https://www.spacebararcade.com/




smokeyAndTheBandit.uze
(57.83 KiB) Downloaded 40 times
smokeyAndTheBandit.hex
(161.26 KiB) Downloaded 30 times
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D3thAdd3r
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Re: Smokey and the Bandit - Uzebox Jamma Homebrew Arcade Machine

Post by D3thAdd3r »

Check out the original post, added the awesome cabinet pictures @danboid posted as well as ROM links. See here for an explanation, but the .uze file in the first post now supports vertical mode in emulation(Uzem, and eventually CUzebox). Going forward all JAMMA games can use the new Packrom option to trigger this behavior automatically.
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danboid
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Re: Smokey and the Bandit - Uzebox Jamma Homebrew Arcade Machine

Post by danboid »

Good work DA!

I shall update the github ticket to tell him you've sorted tate mode.
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