I really need to get my head around starting development and seeing what is playable.. Hah.. wanna meet halfway for coffee in Sydney and discuss tactics.. *grin*CunningFellow wrote:Star Castle should be very doable.
It might need to do the same trick as the crawl text at the opening of vector game and keep the tile#s in the VRAM at the center of the screen uncleared.
Having to not re-allocate the tiles for part of the screen that is always going to be drawn on will save a fair whack of time.
Any new games
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Re: Any new games
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- Posts: 1486
- Joined: Mon Feb 11, 2013 8:08 am
- Location: Brisbane, Australia
Re: Any new games
I don't have the spare time to leave Brissy at the moment. We are at least in the same timezone so if you PM me we can add each other to MSN/SKYPE what ever and I can help you real time if you like.
I am not so good at all the "development" kind of things though. My specialty is using ASM to squeeze most from an AVR.
I am not so good at all the "development" kind of things though. My specialty is using ASM to squeeze most from an AVR.
Re: Any new games
I will help you - of courseuze6666 wrote:I'll need help!!Time to start a new compo! UCC2014?!!!!
Life's too short to remove usb safely
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Web: www.hwhardsoft.de
http://www.facebook.com/hwhardsoft
YouTube: http://www.youtube.com/user/hwhardsoft