CunningFellow wrote:Does the emulator support SD writing OK ?
No it's a needed feature but it looks difficult.
uze6666 wrote:Really proud to have converted that song now!
Haha the amazing sound on that was so obvious right away I forgot to even make a point of it. Awesome work, it's state of the art Uzebox quality. This proves the Uzebox is a legitimate platform for chip tune competitions, here it sounds better than a lot of C64 or Amiga games sound track.
CunningFellow wrote:Obviously I can't do big swirlies like the Jag version did with its blitter.
I don't understand this. If you made a jaguar homebrew demo rom and stuck to a resolution of 240x224 blue/black monochrome, I would expect the Uzebox version, by virtue of pre-computed mass storage, would be able to generate better images offline than the jaguar could ever hope to do real time. The jag has less limits on resolution and color space, but offline rendering it sucks at since EEPROM vs SD is too expensive and jaguar CDs never work
As far as I know the image below works in your video mode, using only 20 ram tiles for the font. Of course making an old school demo renderer to build frames to the SD card could have better results than my janky MSPaint mockup and it would be more appreciable when animated. The web rotation is a pre-computed animation right?
- frame1.png (6.83 KiB) Viewed 2638 times