Tempest is possible
Re: Tempest is possible
Don't drive yourself mad for UCC2014!! It sure it a good incentive to get stuff done, but in the end hopefully you'll keep going even if you don't have time to finish as planned. I will definitely help with the music/sound aspect of it after UCC. It's going to be a masterpiece.
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- Location: Brisbane, Australia
Re: Tempest is possible
Well - Sorry guys - I didnt get a complete games done.
Geez I am slack - over 12 months and I still didnt manage it.
But here it is - it's playable - but its far from complete.
I made a bad choice in the behavior management and it just got harder and harder - I need to rethink/refactor that and start again. leaving it to the last day is never a good thing.
Flippers, tankers and Spikers are present. No other aliens and no power-up
I'll add the jump/zoom bits next week - then firgure out a better way to handle the object behaviors.
Still - looks pretty amazing even if the gameplay is bad. here is a video
http://youtu.be/Wm5THcciFhw
Geez I am slack - over 12 months and I still didnt manage it.
But here it is - it's playable - but its far from complete.
I made a bad choice in the behavior management and it just got harder and harder - I need to rethink/refactor that and start again. leaving it to the last day is never a good thing.
Flippers, tankers and Spikers are present. No other aliens and no power-up
I'll add the jump/zoom bits next week - then firgure out a better way to handle the object behaviors.
Still - looks pretty amazing even if the gameplay is bad. here is a video
http://youtu.be/Wm5THcciFhw
- Attachments
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- Tornado2000.zip
- (803.47 KiB) Downloaded 216 times
Last edited by CunningFellow on Sun Nov 02, 2014 2:44 am, edited 1 time in total.
Re: Tempest is possible
It seems your latest video is marked private?
Still, submit whatever you have for the compo. It's worth a lot on the technical aspects. And I'm pretty sure you'll end up in the top 5.
Still, submit whatever you have for the compo. It's worth a lot on the technical aspects. And I'm pretty sure you'll end up in the top 5.
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Re: Tempest is possible
sorry - video was still uploading when I posted that. My internet is TCP/IP over smoke signals speeds.
The final HEX and level data fro the comp is in the above post.
I'll send you the source later when I package it up
The final HEX and level data fro the comp is in the above post.
I'll send you the source later when I package it up
Re: Tempest is possible
That is pretty damn sexy.
Re: Tempest is possible
Looks just like T2k with a few less particles. The sex appeal is, rather strangely, very real...
Re: Tempest is possible
It's hard to believe it's running on a 8bit microcontroller with 4K of RAM (we tend to forget that sometime ), but I swear I see it on my TV!!!
And very happy you could make a video with the music in the game!
And very happy you could make a video with the music in the game!
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Re: Tempest is possible
I am fairly proud of how I got the visual effects and movement looking.
it is just a shame I am a slack prick and left it so late and didnt get the game very game-like for the comp.
Thanks Uze/D3thadd3r both for working on sound things for me. I had no hope of getting them properly integrated in the mad rush last night to get something playable.
I promise to finish this off and get it all nice in the coming weeks (health permitting - so that might turn into months)
THEN I have an ever crazier idea for a video-mode game I want to do Turns out there is 200 clock cycles free per scanline I didn't even KNOW about. 200 clocks should be enough for a bit of H.264 decoding with some left spare for processing stuff for SETI@home.
it is just a shame I am a slack prick and left it so late and didnt get the game very game-like for the comp.
Thanks Uze/D3thadd3r both for working on sound things for me. I had no hope of getting them properly integrated in the mad rush last night to get something playable.
I promise to finish this off and get it all nice in the coming weeks (health permitting - so that might turn into months)
THEN I have an ever crazier idea for a video-mode game I want to do Turns out there is 200 clock cycles free per scanline I didn't even KNOW about. 200 clocks should be enough for a bit of H.264 decoding with some left spare for processing stuff for SETI@home.
Re: Tempest is possible
CunningFellow wrote:with some left spare for processing stuff for SETI@home.
Yes, after the overhead for the network interace, the time for serial transfer to another MCU, propagated through the internet by another device; I think the 300 8 bit cycles a second we could spare, with no ram behind it, are pretty likely to be what's really needed to de-scramble complex interstellar radio waves and in doing so eavesdrop on alien communications. As long as Uzebox ended up getting the credit there, I'd say it would make for a pretty interesting forum thread.
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- Location: Benidorm, Spain
Re: Tempest is possible
ABSOLUTE MASTERPIECE. PERIOD.
Really, I've been following the process since you started, and the end result is just mind-boggling. A Tempest 2000 on an inexpensive 8-bit MCU. It restores my faith into efficient programming. I'd say it's a great exponent of what makes our community stand out, and one of the reasons I enjoy it even though I can't read much code
Let's see what will you impress us with
I know i'm too young, but it doesn't matters. Maybe i'm a newbie, but i can learn very fastly