Please vote for new game to write

Use this forum to share and discuss Uzebox games and demos.
CunningFellow
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Please vote for new game to write

Post by CunningFellow »

Howdy peoples,

I am currently working on some new video mode ideas.

I am also cleaning up the vector-engine so it is easier for everyone to use.

I want to make a new game for UzeBox. Please vote for an idea or offer a new idea of a game if you like. At present I am thinking

1, Chopliter
2, Spy Hunter
3, Marble Madness
4, Bomb Jack
5, 1942
6, Something else vector graphic but off the wall.
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Kilo
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Location: AC, Germany

Re: Please vote for new game to write

Post by Kilo »

How many time do you have?
'cause I'm voting for all games you have listed!!! :lol:

Well, 1 or 5 would be great!
greenpower
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Re: Please vote for new game to write

Post by greenpower »

Hi!
I think that 1942 and Marble Madness would be great but Tempest with the T2K soundtrack woud be awesome.
BTW, I'm aoeuidrtns, the guy who asked you to do Tempest in your Asteroids video. I've read the response.
Thank you and have fun while coding! ;)
I know i'm too young, but it doesn't matters. Maybe i'm a newbie, but i can learn very fastly
Uzer2000
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Re: Please vote for new game to write

Post by Uzer2000 »

5
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Kerby
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Re: Please vote for new game to write

Post by Kerby »

Hi!
  I like a lot of these games, it would be nice to see them on the Uzebox. 2 and 5 are very good, played a lot earlier! And Bomb Jack in the past week thought simple in construction, if not paint a colorful background...
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uze6666
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Re: Please vote for new game to write

Post by uze6666 »

They are all awesome games! But my votes go in order to 1942, Marble madness and Bomb Jack.

Really eager to see your finished vector mode code and see if a game like Tempest could be made.
CunningFellow
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Re: Please vote for new game to write

Post by CunningFellow »

There has been a lot of hours getting mode-6 to the point it is now. I don't think there is much room for improvement without a philosophical change to how it draws lines.

All the lines for drawing the webs in tempest would take up all the resources leaving nothing left for game.

If you go back and look at the scroll text that just draws SSSSSSSSSSS on the screen. It took up 183 ramTiles and took up a smaller area of screen real estate than a tempest web would.

The only option to get it running in current mode-6 is using a smaller screen.

One of my other screen modes I am working on may have a better chance.
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Harty123
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Re: Please vote for new game to write

Post by Harty123 »

Choplifter or 1942
greg
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Re: Please vote for new game to write

Post by greg »

Marble Madness, 1942, Chopliter.
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uze6666
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Re: Please vote for new game to write

Post by uze6666 »

There has been a lot of hours getting mode-6 to the point it is now. I don't think there is much room for improvement without a philosophical change to how it draws lines.

All the lines for drawing the webs in tempest would take up all the resources leaving nothing left for game.

If you go back and look at the scroll text that just draws SSSSSSSSSSS on the screen. It took up 183 ramTiles and took up a smaller area of screen real estate than a tempest web would.

The only option to get it running in current mode-6 is using a smaller screen.

One of my other screen modes I am working on may have a better chance.
I'm wondering if some hybrid drawing mode would help for a game like Tempest. Something like half the ramtiles are allocated to the static web background graphics and would not cleared between frames. The remaining for moving stuff. Perhaps full screen animations when switching levels could use some hack like blitting only every next pixel? Could be acceptable, would need some testing for sure. I think I'll fiddle with that once I'm finished here with my moving to another house and get some more free time. I'll be interested on your approach for multicolor vectors. :)
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