WIP Football manager

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uze6666
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Re: WIP Football manager

Post by uze6666 »

How much space does the graphics consumes? There could be some savings there...
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Kilo
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Re: WIP Football manager

Post by Kilo »

good point...
I've changed the background to static colour... now I have more space left :)
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
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Kilo
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Location: AC, Germany

Re: WIP Football manager

Post by Kilo »

Code: Select all

Program:   52790 bytes (80.6% Full)
(.text + .data + .bootloader)

Data:       3710 bytes [b](90.6% Full)[/b]
(.data + .bss + .noinit)


Build succeeded with 0 Warnings...
Mh, ​​apparently this doesn't work with the whole arrays! After a few rounds there are strange chars and then the emulator crash!
Something like this has only occurred on after quite a few rounds were played and the varible 'Team Goals' more and more increasing.
:( :( :(

It is apparently not so easy to squeeze a football manager in a Atmega!
The last digit of Pi is 7! I calculated this, as I counted to infinity yesterday!
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